MOOCK'S MUDDING GUIDE  back to
PLACES TO GO  
last place added: sept 27, 2001 | total number of places: 41  

places to go
once upon a time, this area of the mudding guide was known as "51 places of note in the MUD world". it wasn't long before that became "51+ Places of Note in the MUD World". then some places closed down, so i removed them. the number 51 started to get pretty cumbersome, so i renamed the resource to "places to go", and it finally found its current state, which is my original group of sites, plus all the sites i've had recommended over the years, minus the sites that have died. "places to go" is now a group effort. it grows and shrinks exclusively through referrals and broken link reports (i no longer actively use MUDs).

if you want to add a site, use this form.... please note that the descriptions are written at the time the site is added, and are not updated.

entries are grouped by type, and appear in the following order:

(M)=social, academic, or non-gaming MUD,(M;)=gaming MUD (W)=WWW, (F)=FTP, (N)=newsgroup

Non-Gaming MUD Brown's HyperText Hotel,128.148.37.8 8888
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Audience:

CURRENTLY DOWN:EMAIL COLIN IF YOU KNOW THE STATUS OF THIS ENTRY


The HyperText Hotel is an attempt to render hypertext fiction into the MUD environment. As a pioneering effort, the MOO makes some interesting adaptations to interactive fiction, though the experimental nature of the MOO creates a slightly unpolished fee l. The typical MUD room exit system has been replaced by a "follow" command. A section of text is presented to the user, who then has the option to make a comment on the text, read others' comments on the text, or follow a series of links. In the more o utgoing sections of the MOO, users are even permitted to add to the text at each location, creating an ongoing collaborative fictional work. Occassionally, the exits become circular, which can provide interesting insight into the concept of "re-reading", but can also become repetitive and tedious. The more exciting experiences usually take place while a group simultaneously reads through a section of the MOO.
Writers, academics
Date Added:
July, 1995
Last Verified:
?
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Non-Gaming MUD Diversity University,moo.du.org 8888
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Audience: Diversity University is probably the largest and most elaborate academic MUD project going. The MOO has host of interesting adaptations of academia to MUD's. A large dedicated staff takes this front runner of the academic MUD world very seriously. The t one of the MOO is strictly academic. Diversity University also engages in extensive collaboration with other academic MOO's. It has a direct walk through link room for users to move between academic MOOs. Several organizations are associated with Diver sity University, including the Global Network Academy. Regular international conferences are held online. The MOO is looking to soon run full credit courses entirely online. Only those involved in education are able to apply for permanent user accounts. Guest accounts allow viewing.
Academics
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
! Report Broken Link
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Non-Gaming MUD Little Italy,little.usr.dsi.unimi.it:4444
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Audience: Little Italy is the only mainly Italian MOO, with a user base of more than 2250. The MOO has a social orientation, with the emphasis on exploration and interaction. Features of the environment are a cathedral, vehicles, and an airport. With a view towards cultural exchange, the users are encouraged to be friendly, and to interact in the multi-lingual environment dominated by the Italian language (though you can safely assume that all of the users speak a certain amount of English). The user population is about 70% Italian, 30% foreign (ranging as far as Australia and the United States). Little Italy has a World Wide Web page athttp://little.usr.dsi.unimi.it:4444.
Italian speakers, cultural explorers
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
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Non-Gaming MUD The Monkey Lounge,monkey.csa.net 5000
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Audience: The Monkey Lounge is a casual chat environment where lots of young (or young at heart) people hang out to relax and unwind. Come and join us on our talker where the topics range from sports and music to sex and relationships. They've got a great little java telnet applet so you can join in right from their website. Visit their homepage for more info.
social butterflies
Date Added:
Oct. 03, 1999
Last Verified:
Oct. 03, 1999
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Non-Gaming MUD MOOphoria,directfx.com 8888
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Audience: MOOphoria is a new MOO which features "free ear cleanings for all new players and a variety of interactive games. (Scrabble, KaBoom, Card Guppies ...)" The wiz staff is helpful, patient and have only one known vice of hanging out with drunk kangeroos on Thursdays. Of course the kangeroos were sober before the wiz staff joined them. ;) ContactRenee Davis for more details.
open
Date Added:
Sometime in 1996
Last Verified:
Sept. 26, 1997
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Non-Gaming MUD Online Gaming Resource MUSH,eccles.tzo.net:670
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Audience: Online Gaming Resource MUSH was created on the premise of providing a neutral environment where players and staff in the MU* community can meet to chat, promote their games, and to share their ideas and knowledge.

Features on OGR include gaming options (mini-MUs, table tops and freestyle gaming), game embassies, MU consulting (like a 'travel agency' in the MU* community), classes (coding, building, etc.), discussions (including our Full Moon MU* Rants), bulletin boards and web-based discussion forums, banner exchanges, etc. Visit their homepage for more info.
MU* players, staffers and socializers
Date Added:
Sept. 27, 2001
Last Verified:
Sept. 27, 2001
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Non-Gaming MUD PennMOO,ccat.sas.upenn.edu 7777
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Audience: PennMOO is the virtual academic environment of the University of Pennsylvania. Its users are comprised of faculty, staff, and students. PennMOO exists as both a social and an educational facility, and serves a variety of scholarly, administrative, and e ducational projects of the University. One of its mandates is to encourage the interaction of the different faculties and departments in the University. Various Arts and Sciences use the MOO as a supplement for their courses. Users are identified by re al name and nicknames, and set their background and interests for others to read. The MOO landscape emulates the University of Pennsylvania.
Academics
Date Added:
July, 1995
Last Verified:
Sept. 27, 2001
! Report Broken Link
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Non-Gaming MUD P(ost) M(odern) C(ulture) MOO,hero.village.virginia.edu 7777
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Audience: PMC MOO was intended to be an academic forum for the Arts. However, users ended up going there to chat, but not necessarily about Jaques Derrida: they didn't conform to the theme of post-modernism, except perhaps to make puns. Therefore, the administrat ion created PMC2 MOO (open October 1995), which is directed much more specifically at projects and discussions centred on Post-Modernism. The original sponsor (Post-Modern Culture Magazine) underwent an editorial staff change, and demanded more stringent adherence to the theme from the users on the MOO. On PMC2, more serious discussions of post-modern theory are held through Usenet style online discussion groups. Poetry readings are held weekly. PMC2 is intended to become the academic forum that PMC n ever became.
Academics, Cultural theorists
Date Added:
July, 1995
Last Verified:
Sept. 27, 2001
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Non-Gaming MUD schMOOze University,schmooze.hunter.cuny.edu 8888
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Audience: schMOOze University opened in July, 1994. It was the first networked virtual reality designed for students and teachers of English as a Second Language (ESL) or English as a Foreign Language (EFL). Julie Falsetti, a teacher of English as a second language had been MUDding from almost day one, and sought to expand her teaching into the MUD environment, but found that English MUDs were too difficult to use for non-native speakers of English. Her experience lead her to start schMOOze Univeris ty, which is used as a place for users to chat and hold classes in a "friendly, supportive environment". All communciation takes place in real time. Among the adaptations of English teaching to MOO are language games, an authorable grammar maze, classroo m facilities, USENET feed, gopher access, and an online dictionary. Currently schMOOze University is home to 300 permanent players from over 30 countries.
Speakers of English as a second language
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
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Non-Gaming MUD TecfaMOO,tecfamoo.unige.ch 7777
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Audience: The TecfaMOO (Technologies de Formation et Apprentissage) is a virtual space for educational technology, education, and research at the School of Psychology and Education, University of Geneva, Switzerland. TecfaMOO has a World Wide Web support page at "http://tecfa.unige.ch/tecfamoo.html". The project was started as a small informal project in the fall of 1994. Currently Tecfa has been using the MOO as a tool for their own teaching and research. Since April 1st 1995, Tecfa has been the main technical vector for European researchers and practitioners in Educational Technology. Tecfa is slowly bringing out a World Wide Web component to the MOO (opened in the summer of 1995). Areas of concentration in the TecfaMOO are: virtual meetings, virtual tutori als, studying the "textuality" of text-based virtual reality, encouraging collaborative work, and social and political dynamics in virtual communities.
Academics
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
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Non-Gaming MUD The Virtual Online University,athena.edu 8888
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Audience: Virtual Online University (VOU) sponsors the Athena University institution of higher learning and, Athena Preparatory Academy, a K-12 educational resource.
Athena University is staffed with its own faulty as well as cooperating with other existing institutions. Athena offers a full Liberal Arts curriculum, with a full course selection in all of the popular humanities, from English Literature, to Women's Studies, to Fine Arts. A course catalog for, and full information about, the Virtual Online University has been erected as a World Wide Web site at "http://www.athena.edu". Although Athena University has not been granted accreditation yet, they are actively seeking it from North Central Association of Colleges and Universities, and work with individual students to transfer Athena University credits to other accredited institutions.
Academics
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
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Gaming MUD BatMUD,bat.cs.hut.fi 23
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Audience: BatMUD is one of the oldest, biggest and most complex gaming MUDs around. The geography of the virtual world spans nearly half a million rooms. The MUD has been around for so long that the players actually bought the machine it runs on through a fund ra ising drive. It has literally hundreds of spells and special skills, dozens of guilds, and special objects and areas. Users of this MUD have the potential to get lost forever. Two hundred players are connected simultaneously on average, with little lag . Elaborate detail (from sunrises to thirst) adds to the atmosphere of the game. BatMUD is probably the most developed MUD, but certainly not the easiest. You might want to get your training on other MUD's first. Located in Helsinki, Finland, BatMUD's World Wide Web site resides at "http://bat.cs.hut.fi".
Medieval game enthusiasts
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
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Gaming MUD Dragon Realm,206.245.140.121 5050
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Audience: Dragon Realm MUD has been running for three years now, and is finally ready for primetime. With a user base of over 100 active players, and 30 active coders, Dragon Realm has grown to encompass over 1000 virtual "rooms" , with 5 major areas of exploration. Dragon Realm has 5 active guilds, and a choice of over 10 unique races, each with their own skills, histories, and leaders. Originally, built from the Nightmare 3.2 mudlib, Dragon Realm's mudlib has been re-coded to give a more user friendly interface for players' enjoyment. Dragon Realm is primarily a fantasy, D&D style, MUD.
Check their website for more details:http://www.dragonrealm.nu/
Gamers
Date Added:
Sometime in 1996
Last Verified:
January 31, 2000
! Report Broken Link
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Gaming MUD Dragon's Den,dden.discordia.org 2222
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Audience: Dragon's Den is a venerable adventuring MUD, mainly in the Dungeons and Dragons genre, that just keeps expanding and improving. Remarkably, this MUD started in 1991, and was still running as of January 2000, though under new management. They recently moved the MUD to a dedicated machine which has greatly decreased the lag on the MUD, and enabled up to 200 simul taneous connections. After the shift to the machine in the summer of 1995, the MUD had a fairly small user base, and since then has been eager to grow. Recent improvements include a large guild system, and the addition of many new quests. New users of MUDs will find lots of support, while veterans are encouraged to work on the MUD itself by building new areas. Dragon's Den has a World Wide Web site with information about its history and its users at "http://dden.discordia.org/".
Medieval game enthusiasts
Date Added:
July, 1995
Last Verified:
January 26, 2000
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Gaming MUD Eternal Visions,eternalvisions.com:1200
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Audience: Based in medieval times, Anea, the land, is divided up loosely by the dozen or so races, who all are trying to gain the upper hand. Controlled by a handful of immortal folks from around the world, Anea has a diverse range of exploring areas - thick dense forests, a gigantic cavern system underground, plains and hills to large cities. Combat, spell system, vegetation, poisons and chemistry, sages all combined with roleplaying adventurers complete a tapestry that is diverse as it is colourful. Guilds are player created and controlled. A dozen classes and a dozen races make a mix of personalities roaming above and below ground. see eternal vision's website at www.eternalvisions.com
Adventurers who like to RolePlay in a medieval environment
Date Added:
January 28, 2000
Last Verified:
January 28, 2000
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Gaming MUD Gateway,gatewaymud.org 6969
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Audience: Gateway is one of the older muds around. It has large domains, each with their own theme and flavor, 9 active guilds (including: Knights, Serpents, Priests, Monks, Druids, Rangers and a few more!), a multitude of quests, and an 'exploration quest point' system. features include:
  • Multi-Play: Limited
  • Player-Kill: Restricted
  • Extended Race Selection
  • Extended Class Selection
  • Ansi Color
  • Quests Available
  • Character Approval Unnecessary
  • Roleplaying Is Accepted
  • Skill & Level-Based Training System
  • Detailed Character Creation
  • Large, All Original World (8,000+ rooms)
  • Large International Player Base (300+ players)
  • Dedicated Server and connetion
  • Responsive, professional and caring Wizards and Administration

gateway's site is at: http://www.gatewaymud.org/.
Role-playing game enthusiasts
Date Added:
august 16, 2000
Last Verified:
august 16, 2000
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Gaming MUD Genocide,camelot.shsu.edu 2222
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Audience: Genocide has been running since January 1992 at Sam Houston State University in Huntsville Texas. The MudLib is based on a stock LP MUD, using LPC for coding. Genocide is a purely player-killer MUD with no monsters as found in other muds. Users engage in "wars" with each other. The original intent of Genocide was to train MUDders to become better player killers on other muds, but eventually, Genocide became a mud in a class of it's own. Levels are attained by receiving kills; when level 20 is reached , players are promoted to the rank of "regulator" and receive a "developer" character, which is used to code and create items and areas for the game. Administrators maintain stringent rules regarding the quality of new and old game areas and code. The MU D runs on an SGI Challenge machine with 640 megs of RAM and four 150 MHz MIPS R4400 processors, running SGI's IRIX 5.3., so the lag on its end is remarkably small. The Genocide World Wide Web site is accessible at "http://www.shsu.edu/~genlpc".
Experienced MUD players
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
! Report Broken Link
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Gaming MUD Illusion MUD,illusionmud.com 4000
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Audience: Nice interface and well written, this is a newer generation mud with more interactivity and polish than days of old (it has things like auction mode to sell your stuff). Neat story based on dream-creatures called "Dream Weavers". I'm told it's not highly populated, which is too bad, because a lot of work seems to have gone into it. Learn about the story of the world, get general info, and check who's playing that the Illusion MUD website: www.illusionmud.com.
Medieval D&D Gamers
Date Added:
Feb. 07, 1999
Last Verified:
Feb. 07, 1999
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Gaming MUD Mortal Realms,204.162.115.56 4321
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Audience: This MUD has a very advanced vt102 interface: you can even have one custom designed. The style of the interface emulates separate screens through the use of scrolling. High attention to detail, and has been online since the early '90s.
MUD Gamers/ D&D Style
Date Added:
January 5, 1998
Last Verified:
January 5, 1998
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Gaming MUD Netherworld,ruby.telmaron.com 3666
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Audience: NetherWorld is a Multi-User Dungeon (MUD) role-playing game that has existed in one form or another since 1992. Now on a permanent T1 server, NetherWorld is based on Merc Diku 2.2 code, but has been heavily altered and updated. NetherWorld is not a hack and slash MUD, but rather encourages role-playing. Of note is Netherworld's Java MUD client for MUD play right in your browser window. Netherworld has many features that will appeal to novices and seasoned veterans alike. Features include: 3 fully populated Continents and Oceans, 9000 rooms! (A complete world!), over 2000 MOBS and over 2000 Objects 20 Races, 12 Classes, 40 Mortal Levels, tons of spells and skills. More info at: http://www.lexiconn.com/users/mud/.
All MUD players
Date Added:
January 5, 1998
Last Verified:
January 5, 1998
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Gaming MUD Nightmare,nightmare.imaginary.com 1701
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Audience: Nightmare (founded in 1993) is an LPMUD that runs on a MUDOS driver in Minnesota. The MUD has a dedicated user base, and grows regularly. Popular features include a player-run system of justice, a limb-oriented combat system, player biographies, and an elab orate class system. Nightmare runs on a machine purchased by the players through a donation drive. George Reese, well known MUDder, heads up this project, and maintains the most current versions of the Nightmare MUDlib which can be used by others to sta rt their own MUDs. Nightmare also runs an email discussion list: to subscribe to the Nightmare LPMud mailing list, mail "majordomo@nightmare.imaginary.com" with "subscribe nightmare-lpmud" in the body of the letter. Nightmare's World Wide Web site is at "www.imaginary.com/LPMud/Nightmare/index.html".
Role Playing Game enthusiasts
Date Added:
Sometime in 1996
Last Verified:
Sept. 26, 1997
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Gaming MUD Realms,realms.dorsai.org 1501
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Audience: Realms MUD, was founded in 1991 and has since run at the Dorsai Institute in New York. It is a large LP based MUD with 100+ players on in the peak hours of the early evening. The world runs with 9 guilds, many different races, optional player killing, 50 player levels, and the option to be a multi-guild player at level 30. The current Realms computer is a Pentium 90Mhz (owned by the players) with 32Megs of ram and a 1 Gig hard drive. With over 100 users, the MUD uses approximately 40% of the cpu power; hence, they are eager for more players, and have no machine-based lag. New players start out as adventurers, which on Realms MUD is a temporary guild. Realms has been written up in NetGuide. The MUD World Wide Web site is "http://www.dorsai.org:80/~james ".
?
Date Added:
Sometime in 1996
Last Verified:
Sept. 26, 1997
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Gaming MUD RetroMUD,retromud.org 3000
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Audience: RetroMUD is one of the oldest in the gaming scene. It started January 1, 1994, so it's a bit surprising that i didn't add it until 2000. Huge MUD, lots to do. I'll let Michael Tresca, the MUD's admin, describe it to you:
  • Code Base: RetroMUD (4.0)
  • Theme: Heroic Fantasy
  • Primary Language: English
  • Multi-Play: Limited
  • Player-Kill: Restricted
  • Extended Race Selection
  • Extended Class Selection
  • Multi-classing Allowed
  • Equipment Saved
  • Quests Available
  • Character Approval Unnecessary
  • Roleplaying Is Encouraged
  • Newbie friendly
  • Skill & Level-Based Training System
  • Detailed Character Creation
  • World is all original
  • Large World (8,000+ rooms)
RetroMUD consists of no less than six worlds, each with its own unique theme. Battle djinn in the air world of Raji, fight fishfolk in the water world of Wysoom, bag yourself a Tyrannosaurus in the steaming jungles of Sosel, wander the massive underground complex in the dead world of Crypt, go wild in the crazy and violent place known as Perdow...or just go dragon hunting in medieval fashion on Welstar. Our guilds are heavily researched and we use real life inspirations for their backgrounds. The Templar guild is really based on the Templars (from the titles, to the starting equipment). Psionicists are based on the actual principles of Chakras. Druids are true to their Celtic roots rather than a bunch of eco-terrorists.

Not enough? We've got over 60 races, over 20 classes, hundreds of unique skills and spells, quests tailored to guilds, explosive events, castles -- you name it, we've got it. And if we don't have it, we're working on it. It's six MUDs in one.
General Gamers
Date Added:
March 13, 2000
Last Verified:
March 13, 2000
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Gaming MUD The Sprawl - ChibaMOO,sensemedia.net 7777
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Audience: Many MUDs are taking the first steps towards live video conferencing in a virtual environment. They use the graphical interface provided by the World Wide Web to provide a visual component to their text environment. Currently, the technology allows only for a "browsing" style of user interaction with the virtual world, but the user has the option to simultaneously interact with the MUD through TELNET and the World Wide Web. Actions performed on one platform are automatically represented on the other. The most advanced implementation of WWW-MOO interaction currently is "The Sprawl -- ChibaMOO" headed by Sensemedia. The World Wide Web element is often slow compared to straight telnet sessions. It has less of the immediacy of the telnet MUDs, but is wel l polished and includes excellent graphics work. Its World Wide Web site can be accessed at "http://sensemedia.net/sprawl".
MOO users
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
! Report Broken Link
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Gaming MUD Tales of Ta'veren MUSH,tales.ccs.yorku.ca 1998
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Audience: Tales of Ta'veren is an online role-playing game based on Robert Jordan's Wheel of Time novels, although they explore their own characters and plotlines. Role-play is based in some of the major cities of the Wheel of Time world and an Ogier stedding and Aiel settlement are also available. The Tales web site also offers extensive resources for all MUSH players--including information on how to connect to a MUSH/MOO/MUD, a Beginner's Guide to MUSH, a Simple Guide to Online Role-Play, description writing do's and dont's and tips for area leaders and faction heads.
Wheel of Time fans, Novice MUSHers
Date Added:
Jan. 31, 1999
Last Verified:
Jan. 31, 1999
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Gaming MUD Wheel of Time, wotmud.org 2222
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Audience: A multiplayer virtual world online since Summer 1993, WoTmud IV has more than 6,000 played characters and 20,000 visitable Wheel of Time locations. WoTmud IV is Circle-derived, blending intra- and inter-race pk with roleplay. A past Mud Connector "Mud of the Month", it is, in the words of online critics: "The Internet at its Best" (freelaunch.com), "A Killer World" (about.com), "The Bee's Knees" (games.com). For more information, see wheel of time's website: http://www.wotmud.org/
RPG Gamers
Date Added:
Oct 04, 2000
Last Verified:
Oct 04, 2000
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Gaming MUD Zebedee,zebedee.city.ac.uk 7000
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Audience: Zebedee is a popular MUD located in Britain. It was started in 1990, and has all the development of a five-year old project. The theme is very much the medieval role-playing game style, with TSR's Advanced Dungeons and Dragons, J.R.R Tolkein's Lord of t he Rings, and TSR's Dragonlance and Warhammer series among the dominant influences. The MUD is quite polished, with a large town system including banks and shops, elaborate spells, partying, player classes, and bounty hunting. The players are competitive and game oriented, but can also band together. The Legends system is used to give senior players a rank and abilities in the MUD whether or not they participate in coding the actual game.
Tolkein, Dungeons and Dragons enthusiasts
Date Added:
July, 1995
Last Verified:
Sept. 26, 1997
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WWW Educational Technology: VR (MUD),http://tecfa.unige.ch/edu-comp/WWW-VL/eduVR-page.html
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Audience: This site is maintained by TECFA (Technologies de Formation et Apprentissage) at the University of Geneva. Its purpose is to serve as an information source, and as a center of activity in the educational MUD world. Teachers and academics will find MUDs taken very seriously here. TECFA is a consistent advocator of the usefulness of MUDs in educational environments. The site includes an introduction to MUDs themselves, a listing of MUD events in the educational world, a list of actual educational MUDs a long with statements of purpose and access information, a collection of various sources of online MUD information, and an extensive collection of serious MUD publications.
academics, MUD users
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW Fran Litterio's MUD Page,http://draco.centerline.com:8080/~franl/mud.html
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Audience:

CURRENTLY DOWN:EMAIL COLIN IF YOU KNOW THE STATUS OF THIS ENTRY

Fran's page is a well stocked directory of places to go in the MUD world and sources of information about MUDs. The content is primarily MOO oriented, though there are a few links to other types of MUDs. The information presented is orderly and readable . Included are: 1) The MUD FAQ, 2) a MOO programmers information repository with information about the LambdaMOO server, various patches, and other MOO-related programming tidbits, such as clients, 3) links to MUD lists, including a few direct telnet lin ks, 4) links to other World Wide Web collections of MUD material, and 5) direct links to various MUD Usenet groups.
All types of MUD users
Date Added:
July, 1995
Last Verified:
?
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WWW The LP-MUD FAQ,http://www.imaginary.com/LPMud/lpmud_faq.html
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Audience: George Reese maintains a World Wide Web site for the FAQ he wrote himself for the popular role-playing game style "LP-MUD". The FAQ is also posted to rec.games.mud.lp, rec.games.mud.announce, news.answers, and rec.answers twice a month. It is divided in to four sections: Introduction, Playing LPMUDs, Coding on an LPMUD, and Starting Your Own LPMUD. The FAQ answers nearly a hundred questions, everything from describing what a MUD is, to defining the specifics of LPMUDs, to explaining where LPMUD came fro m, to instructions on getting started using LPMUDs. More advanced MUD users will find their concerns catered to in the sections on coding and starting an LPMUD. A series of FTP and World Wide Web sites are listed as references.
Audience Goes HereSeekers of game style MUDs, those interested in starting a MUD
Date Added:
July, 1995
Last Verified:
Sept 27, 1997
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WWW Lydia Leong's MUD Resource Page,http://www.godlike.com/muds/
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Audience: Lydia describes her site as follows, "This page is a list of links to many useful sources of MUD information. There is a particular emphasis on MUSHes, although there is plenty of general information as well." For the general user, her page provides one of the more thorough collections of information about MUDs and MUD resources. At her site you'll find a section on each of FAQs, Documentation, Papers, MUDlists, FTP Archives, and World Wide Web Implementations of MUDs. She even has a collection of coll ections of MUD related material. The site also contains a large amount of beginner to advanced information on MUSHes, the type of MUD with which she is most familiar.
General users of MUDs, newcomers to MUDs
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW Maddog's Studio,http://www.best.com/~maddog
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Audience: Maddog describes his site as follows: "an information mothership for virtual world producers and developers. "Virtual world" includes anything from text-based MUDs, to 2D graphics and Web-based interaction systems, to 3D VRML and Quake-like worlds." The site is devoted to all interactive technology, but its roots in MUD are strong. As well as providing links to a large variety of software and connections tools needed in the interactive VR world, the site keeps a list of relevant publications, and World Wide Web sites of interest to the interactive VR world (from "body armour" style VR to intercative fiction). Maddog also stresses the business applications of interactive VR, and runs a mailing list from the site on that topic.
Business and academic MUD users
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW MOO Central, Jeffrey Galin's Educational MOO Resource,http://www.pitt.edu/~jrgst7/MOOcentral.html
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Audience: The concentration here is on MOOs, specifically educational MOOs. The site was set up as a resource for those using MOOs for research and eductaion, and has a good list of Multi-Lingual MOO's, as well as a resource section with good links to other information sources of importance in the educational MOO world. One noteable link leads to a document which recommends a variety of teaching methods for the MOO environment. A series of educational MOOs are listed and reviewed according to theme and tone. The site's maintainer, Jeffrey Galin, has written a short getting-started guide for MOO beginners. This site provides an example of the serious business or academic possibilities for MOOs.
Educational MOO users
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW MOO/MU* Document Library,http://www.hayseed.net/MOO/
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Audience: As the name suggests, this site is full of documents about MOOs. A list provides access to the most common (and a few not-so-common) FAQs and manuals in the MOO world. Of particular note is a collection of papers and articles written about MOOs. Some of the papers are written by actual creators of MOOs, others by critics and academics. Many of the papers can be found in other collections, but some are more rare. Also included are links to other major collections of papers. The Document Library is a common starting point for MOO researchers. Those looking for published academic and professional considerations of MOOs will find them here.
Users of MUDs, researchers
Date Added:
July, 1997
Last Verified:
Sept. 21, 1999
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WWW The MUD Archive History Page,http://www.apocalypse.org/pub/u/lpb/muddex/
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Audience: An exhaustive and often entertaining look at the development of MUDs since their inception in 1979. Since most MUD development has not been commercial and is nearly always ad hoc, much of the history included is actually in the form of different series o f email exchanges. The site explains how MUDs started and how they have achieved the massive popularity they have now. Lauren Burka maintains the site, and has contributed several texts herself, though her information comes from a variety of sources. S pecial features include a MUD timeline, noteworthy recorded sessions of MUDding, articles on MUDs entering the mainstream, and a bunch of entertaining tidbits. To find out what "newbie-bashing" is or what "bots" are, you could check this site.
MUD users, trivia enthusiasts
Date Added:
July, 1995
Last Verified:
July, 1997
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WWW The MUD Connector,http://www.mudconnect.com/
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Audience: Compared with its competitors, this is probably the sleekest MUD list. It has been recognized by each of WinMag, NetGuide, Reality Com., and Glenn Davis as their Cool Site of the Day. The sea of MUDs is made a little more manageable by a search form tha t allows searching by keyword, title, type of MUD, or description. The site is unique from others in that it encourages MUD administrators to submit their MUDs (there's a form) to the list. In doing so, the administrators can write descriptions of their MUDs, and include appropriate World Wide Web links. The Connector also has a section for recent listings, and for defunct listings. The 850+ MUDs are listed alphabetically.
Seekers of MUDs
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW The MUD Frequently Asked Questions,http://www.cs.okstate.edu/~jds/mudfaqs.html
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Audience: Composed of three parts, available at the /~jds/ directory under /mudfaq-p1.html/, /mudfaq-p2.html/ and /mudfaq-p3.html/, this site is a World Wide Web accessible version of the common MUD FAQ. The questions in the FAQ are often better than the answers, but the information is solid enough to introduce the newcomer to the world of MUDs. The document is slightly biased towards Tiny MUDs (social environments) over gaming MUDs, but can be used as a launch pad for understanding both. The three parts of the FAQ are: MUDs and MUDding, Clients and Servers, and RWHO and MUDwho. They range from a basic introduction to the concept of MUDs to some first steps to take towards starting a new MUD.
New MUDders
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW MUD Home Page Links,http://www.cis.upenn.edu/~lwl/mhome.html
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Audience: By name alone, a MUD is often indistinguishable from any other MUD. The difference, for instance, between Dragon Spire and Dragon's Den or between BatMOO (actually based on the comic-strip character) and BatMUD (nothing to do with the comic-strip, actual ly a medieval knights scenario) is not readily apparent. However, many MUDs have World Wide Web sites that accompany their telnet sites. The World Wide Web sites provide information about the MUD that could only otherwise be discovered through lengthy T ELNET sessions. The "MUD Home Page Links" site contains a collection of nearly 50 of these World Wide Web MUD sites, organized according to the categories of game and non-game MUD. This site offers the ability to "look before you leap" into the thousands of MUDs currently running.
Seekers of new MUDs
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW The MUD List,http://mudlist.kharduin.net/
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Audience: The MUD List, maintained by Kevin Meltz, is a catalog of MU*s, categorized by type (LP, Diku, MOO, etc). Each record on the list includes IP address, domain, port, and name. The list is fully searchable--handy for matching an IP to a MUD or vice versa. The site also has a real time MUD chat board (in Java).
MUD users
Date Added:
January, 1998
Last Verified:
January, 1998
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WWW The SenseMedia Sprawl Homepage,http://sensemedia.net/sprawl/
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Audience: This is the hub of action for SenseMedia. Link from here to all of SenseMedia's projects, from ChibaMOO - The Sprawl (a World Wide Web based MOO), to global shopping malls. The Sprawl page offers a "no apologies for being here" style World Wide Web inte rface to the MOO of the same name. Called a "collaborative hyperarchical integrated media environment" (chime), the Sprawl challenges its users to learn the technology, and take part in expanding the system. The World Wide Web component of the MOO is ex perimental and changes constantly according to the development of new technology. Current World Wide Web features of the MOO include a room browser of the MOO itself (including images), a browser of users, and World Wide Web readable help texts. TELNET access to the MOO greatly enhances the World Wide Web experience. Users of MOO may find the World Wide Web component static without the interactivity of a TELNET session.
MOO users interested in linking to the World Wide Web
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW TELNET Help Sheet for MOOing,http://www.daedalus.com/net/telnet.html
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Audience: The basic connection tool used to enter MUDs is TELNET. While users of MUDs often take this technology for granted, to a first time user, it can be confusing, and not at all intuitive. In repsonse to the confusion many users encounter when connecting to MUDs, Nick Carbone has written a help document to getting started with TELNET. Once it has established a connection, the TELNET protocol to MUDs can continue to provide a confusing interface. Nick's document explains what to expect from the TELNET inte rface, and describes how to fix some of the odd line wrapping and screen scrolling that TELNET can cause. Note, though, that his document is for use only with MOOs.
First-time connectors to MOOs
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW Yahoo's MUD Resource Page,http://www.yahoo.com/Recreation/Games/Internet_Games/MUDs__MUSHes__MOOs__etc_/
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Audience: Users who can manage to type in the address to this site correctly with find a large archive of MUD material. The information is, however, unorganized. The main content consists of a list of MUDs, MUSHes, MUSEs, MOOs, and other types of MUDs with telnet links for those who have their telnet application set up to run with their World Wide Web browser. There are no actual addresses listed, only direct links. Adjacent to some of the listings is a minimal one line entry describing the content of the MUD, or some important feauture of it, such as running times or user limits. Some of the links don't connect to the MUD, but rather to the MUD's homepage. Browsers will have to keep an eye on the destination of the link to be sure of where they are going. A lso listed are FAQs, indices to other MUD information sources, and information about conferences. Much of the information is mixed in with links to games.
Basic to advanced MUD users
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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WWW WWW MUD Implementations,http://www.ccs.neu.edu/home/nop/mudwww.html
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Audience: This site provides a starting point for people interested in MUDs that are moving beyond text-only environments. The introduction is limited to two MOOs, Jay's House MOO, and Cardiff MOO, which are administered by Jay Carlson and Andrew Wilson, respectiv ely (both of whom are notable in the MOO world). Very little information is actually contained at the site. The site functions more as a launching point from which users can find information. Most of the information pointed to is geared towards the more advanced user or programmer of MOOs, a type of MUD particularly suited to communication and user expansion. Those interested in the technical details of combining the technologies of MOO and the World Wide Web will find some of their questions about cod ing and server specifications answered here. A further resource on MUD and World Wide Web intercation can be reached at "http://hydra.cs.utwente.nl/~stan/HMUD".
Developers of World Wide Web and MUD combinations
Date Added:
July, 1995
Last Verified:
Sept. 27, 1997
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