addSocketListener(l) |
Registers an object to recieve SocketListener events. |
doConnect() |
Connects to Unity at the current host/port. |
getHost |
Returns the host on which the socket connection will be opened or has been opened. |
getPort |
Returns the port on which the socket connection will be opened or has been opened. |
killConnect() |
Closes the connection to Unity. |
removeSocketListener(l) |
Cancels SocketListener event notifications for an object. |
setServer(host, port) |
Assigns the host and port to use with doConnect(). |