||Registers an object to recieve SocketListener events.
||Connects to Unity at the current host/port.
||Returns the host on which the socket connection will be opened or has been opened.
||Returns the port on which the socket connection will be opened or has been opened.
||Closes the connection to Unity.
||Cancels SocketListener event notifications for an object.
||Assigns the host and port to use with doConnect().