||unity-dev|| player 9, 0, 115, 0 and policy files (was Re: unity error)

Discussion list for Unity developers. unity-dev at moock.org
Fri Jun 20 09:17:37 CDT 2008


yes, we've documented the situation, and have a release candidate for 
version 2.0.3 that you can request.

full information here:
http://moock.org/unity/technotes/00001.html

our current release candidate has been stable for all developers so far, 
and will very likely become the final release, scheduled for july. sorry 
for the delay, but we wanted to give the candidate some time in the wild 
before we move it to official release status.

colin


Discussion list for Unity developers. wrote:
> Hi
> Are there any update on this issue?
> 
> Best,
> Xianfeng
> 
> On Tue, Mar 25, 2008 at 10:22 PM, Discussion list for Unity developers. <
> unity-dev at moock.org> wrote:
> 
>> update: we're now actively investigating this issue. we'll be releasing
>> a Unity patch to handle Flash Player's new security features in april.
>>
>> colin
>>
>> Discussion list for Unity developers. wrote:
>>> ah, ok, i need to look into this. we might need to make some changes to
>>> Unity's policy file system. i'll do some reading/testing and get back to
>>> you.
>>>
>>> colin
>>>
>>> Discussion list for Unity developers. wrote:
>>>> Hi Colin,
>>>>
>>>> I do not do anything special for the policy files. I tried to use your
>> class
>>>> :
>>>>
>>>>       <SERVICE>
>>>>             <ID>PolicyFileService</ID>
>>>>
>>>> <CLASSNAME>org.moock.unity.opt.policyserver.PolicyServer</CLASSNAME>
>>>>             <ATTRIBUTES>
>>>>             <PORT>9102</PORT>
>>>>             <POLICY_FILE>policy.xml</POLICY_FILE>
>>>>             </ATTRIBUTES>
>>>>         </SERVICE>
>>>>
>>>> But it did not change anything.
>>>>
>>>> When the new flash player opens a socket connection it automatically
>> sends a
>>>> </policy_file_request> to unity and in the log files :
>>>>
>>>> 2008-02-05 12:15:07,861 DEBUG - ClientServer accepted a connection.
>>>> 2008-02-05 12:15:07,861 INFO  - Client 42 connected to the server from
>> ip
>>>> 192.168.1.10
>>>> 2008-02-05 12:15:07,862 DEBUG - Sending to
>>>> 42:<UPC><METH>upcSetClientID</METH><ARGS><ARG>42</ARG></ARGS></UPC>
>>>> 2008-02-05 12:15:07,862 DEBUG - Sending to 42:
>>>> 2008-02-05 12:15:07,863 DEBUG - Client 42 received
>>>> message:<policy-file-request/>
>>>> 2008-02-05 12:15:07,863 ERROR - Message from client id: 42 was not valid
>>>> UPC: XML error parsing UPC..  Ignored.
>>>> 2008-02-05 12:15:07,863 ERROR - Cannot find Room null.  Message sent by
>>>> Client ID 42 ignored.
>>>> 2008-02-05 12:15:07,912 INFO  - 42 is being removed: 4
>>>> 2008-02-05 12:15:07,912 INFO  - Client 42 removed from server after 0
>>>> seconds.
>>>>
>>>> And then :
>>>>
>>>> 2008-02-05 12:15:08,046 DEBUG - ClientServer accepted a connection.
>>>> 2008-02-05 12:15:08,046 INFO  - Client 43 connected to the server from
>> ip
>>>> 192.168.1.10
>>>> 2008-02-05 12:15:08,046 DEBUG - Sending to
>>>> 43:<UPC><METH>upcSetClientID</METH><ARGS><ARG>43</ARG></ARGS></UPC>
>>>>
>>>> Unity gives a ClientID, then the error, then gives another ClientID to
>> the
>>>> same client.
>>>>
>>>> I was wondering how i can make unity to respond the
>> <policy-file-request/>
>>>> coming from new version of flash player 9. And is this kind of behaviour
>> can
>>>> cause some problems in the unity ?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: unity-dev-bounces at moock.org [mailto:unity-dev-bounces at moock.org]
>> On
>>>> Behalf Of Discussion list for Unity developers.
>>>> Sent: Thursday, February 14, 2008 6:16 AM
>>>> To: unity-dev at moock.org
>>>> Subject: Re: ||unity-dev|| unity error
>>>>
>>>> hi tolga and gabriel,
>>>> it sounds like you have two separate issues. at a guess, without looking
>>>> more deeply at your logs, we think one might be related to the way you
>>>> are retrieving policy files (tolga) and the other might be related to
>>>> flash player version or some other environmental change (gabriel).
>>>>
>>>> so, tolga, can you please tell us how you are starting the unity server
>>>> and policy server? probably easiest to just post the relevant sections
>>>> of uconfig.xml. then tell us how you're trying to retrieve the policy
>>>> file and connect to the server (please post the relevant flash client
>> code).
>>>> gabriel, can you please try connecting to the admin with an older
>>>> version of flash player. if you like you can even change the password
>>>> and send me your login info off-list and i can try connecting. also,
>>>> take a look at your server log to see if the admin connection attempt is
>>>> reported. i tested connecting to my admin with player 9.0.59.115, and
>>>> had no trouble. are you connecting using a local uAdmin.swf file or a
>>>> uAdmin.swf file on a website?
>>>>
>>>> note that i'll be in europe for a few weeks so i might take a little
>>>> while to respond.
>>>>
>>>> thanks,
>>>> colin
>>>>
>>>>
>>>> Discussion list for Unity developers. wrote:
>>>>> Hello
>>>>>
>>>>> excuse me i'm coming back concerning this problem where without any
>>>> changes
>>>>> server side or client side, my unity admin won't connect anymore and
>> hang
>>>> on
>>>>> the password checking...i'm sure the password is good, the admin
>> indicates
>>>>> i'm connected to the server but stays stuck on home page...this
>> happened
>>>>> suddenly without any reason and after plenty of tries i still can't
>> access
>>>>> the admin...does someone encountered same issue ?
>>>>>
>>>>> Thx
>>>>>
>>>>> gabriel
>>>>> ----- Original Message -----
>>>>> From: "Discussion list for Unity developers." <unity-dev at moock.org>
>>>>> To: <unity-dev at moock.org>
>>>>> Sent: Thursday, February 07, 2008 7:51 PM
>>>>> Subject: ||unity-dev|| unity error
>>>>>
>>>>>
>>>>>> Hi Tolga,
>>>>>>
>>>>>> The exception logged is reporting that the clients have disconnected
>> and
>>>>>> is
>>>>>> likely not the cause of the disconnect.  In general, the "Connection
>>>>>> reset"
>>>>>> error means the client has disconnected abruptly.  This can occur for
>> a
>>>>>> variety of reasons such as the user closing the browser or a firewall
>>>>>> disconnecting the connection.
>>>>>>
>>>>>> If you are experiencing a large number at the same time you should
>> check
>>>>>> for
>>>>>> a pattern of the ip's being disconnected vs. those that remain alive
>> (you
>>>>>> can get this information from the log file).
>>>>>>
>>>>>> Let me know how that goes.
>>>>>>
>>>>>> Derek
>>>>>>
>>>>>> -------- Original Message --------
>>>>>> Subject: ||unity-dev|| unity error
>>>>>> Date: Wed, 6 Feb 2008 15:01:43 +0200
>>>>>> From: Discussion list for Unity developers. <unity-dev at moock.org>
>>>>>> Reply-To: unity-dev at moock.org
>>>>>> Organization: Akinon Design Studio
>>>>>> To: <unity-dev at moock.org>
>>>>>> References:
>>>>>> <c50a44520712200921h3ca0ef7aj516e2f8e37a39b3e at mail.gmail.com>
>>>>>> <d3b404550712201727p7a403d57md0c0269479a6c077 at mail.gmail.com>
>>>>>> <00ed01c868a4$a434ad20$2102a8c0
>>>>>>> @gabyfix>
>>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> I have an error in unity logs, causing most of the connected clients
>> to
>>>>>>> disconnect from the server at the same time.
>>>>>>>
>>>>>>> The error is :
>>>>>>>
>>>>>>> java.net.SocketException: Connection reset
>>>>>>>        at java.net.SocketInputStream.read(Unknown Source)
>>>>>>>        at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
>>>>>>>        at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
>>>>>>>        at sun.nio.cs.StreamDecoder.read(Unknown Source)
>>>>>>>        at java.io.InputStreamReader.read(Unknown Source)
>>>>>>>        at java.io.BufferedReader.fill(Unknown Source)
>>>>>>>        at java.io.BufferedReader.read(Unknown Source)
>>>>>>>        at org.moock.unity.core.m.readLine(Unknown Source)
>>>>>>>        at org.moock.unity.core.ab.run(Unknown Source)
>>>>>>>        at java.lang.Thread.run(Unknown Source)
>>>>>>>
>>>>>>> anybody experienced this before ? what should i do ?
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> Tolga
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>>>>>>
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>>>> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:
>> 13.02.2008
>>>> 20:00
>>>>
>>>>
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>>>>
>>>>
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