Discussion list for Unity developers.
unity-dev at moock.org
Wed Jun 18 18:08:50 CDT 2008
After reading the policy file handling in the latest manual, I have had 0 issues thus far. ----- Original Message ----- From: "Discussion list for Unity developers." <unity-dev at moock.org> To: <unity-dev at moock.org> Sent: Wednesday, June 18, 2008 1:22 PM Subject: Re: ||unity-dev|| player 9, 0, 115,0 and policy files (was Re: unity error) > Hi > Are there any update on this issue? > > Best, > Xianfeng > > On Tue, Mar 25, 2008 at 10:22 PM, Discussion list for Unity developers. < > unity-dev at moock.org> wrote: > >> update: we're now actively investigating this issue. we'll be releasing >> a Unity patch to handle Flash Player's new security features in april. >> >> colin >> >> Discussion list for Unity developers. wrote: >> > ah, ok, i need to look into this. we might need to make some changes to >> > Unity's policy file system. i'll do some reading/testing and get back >> > to >> > you. >> > >> > colin >> > >> > Discussion list for Unity developers. wrote: >> >> Hi Colin, >> >> >> >> I do not do anything special for the policy files. I tried to use your >> class >> >> : >> >> >> >> <SERVICE> >> >> <ID>PolicyFileService</ID> >> >> >> >> <CLASSNAME>org.moock.unity.opt.policyserver.PolicyServer</CLASSNAME> >> >> <ATTRIBUTES> >> >> <PORT>9102</PORT> >> >> <POLICY_FILE>policy.xml</POLICY_FILE> >> >> </ATTRIBUTES> >> >> </SERVICE> >> >> >> >> But it did not change anything. >> >> >> >> When the new flash player opens a socket connection it automatically >> sends a >> >> </policy_file_request> to unity and in the log files : >> >> >> >> 2008-02-05 12:15:07,861 DEBUG - ClientServer accepted a connection. >> >> 2008-02-05 12:15:07,861 INFO - Client 42 connected to the server from >> ip >> >> 192.168.1.10 >> >> 2008-02-05 12:15:07,862 DEBUG - Sending to >> >> 42:<UPC><METH>upcSetClientID</METH><ARGS><ARG>42</ARG></ARGS></UPC> >> >> 2008-02-05 12:15:07,862 DEBUG - Sending to 42: >> >> 2008-02-05 12:15:07,863 DEBUG - Client 42 received >> >> message:<policy-file-request/> >> >> 2008-02-05 12:15:07,863 ERROR - Message from client id: 42 was not >> >> valid >> >> UPC: XML error parsing UPC.. Ignored. >> >> 2008-02-05 12:15:07,863 ERROR - Cannot find Room null. Message sent >> >> by >> >> Client ID 42 ignored. >> >> 2008-02-05 12:15:07,912 INFO - 42 is being removed: 4 >> >> 2008-02-05 12:15:07,912 INFO - Client 42 removed from server after 0 >> >> seconds. >> >> >> >> And then : >> >> >> >> 2008-02-05 12:15:08,046 DEBUG - ClientServer accepted a connection. >> >> 2008-02-05 12:15:08,046 INFO - Client 43 connected to the server from >> ip >> >> 192.168.1.10 >> >> 2008-02-05 12:15:08,046 DEBUG - Sending to >> >> 43:<UPC><METH>upcSetClientID</METH><ARGS><ARG>43</ARG></ARGS></UPC> >> >> >> >> Unity gives a ClientID, then the error, then gives another ClientID to >> the >> >> same client. >> >> >> >> I was wondering how i can make unity to respond the >> <policy-file-request/> >> >> coming from new version of flash player 9. And is this kind of >> >> behaviour >> can >> >> cause some problems in the unity ? >> >> >> >> >> >> >> >> >> >> >> >> -----Original Message----- >> >> From: unity-dev-bounces at moock.org [mailto:unity-dev-bounces at moock.org] >> On >> >> Behalf Of Discussion list for Unity developers. >> >> Sent: Thursday, February 14, 2008 6:16 AM >> >> To: unity-dev at moock.org >> >> Subject: Re: ||unity-dev|| unity error >> >> >> >> hi tolga and gabriel, >> >> it sounds like you have two separate issues. at a guess, without >> >> looking >> >> more deeply at your logs, we think one might be related to the way you >> >> are retrieving policy files (tolga) and the other might be related to >> >> flash player version or some other environmental change (gabriel). >> >> >> >> so, tolga, can you please tell us how you are starting the unity >> >> server >> >> and policy server? probably easiest to just post the relevant sections >> >> of uconfig.xml. then tell us how you're trying to retrieve the policy >> >> file and connect to the server (please post the relevant flash client >> code). >> >> >> >> gabriel, can you please try connecting to the admin with an older >> >> version of flash player. if you like you can even change the password >> >> and send me your login info off-list and i can try connecting. also, >> >> take a look at your server log to see if the admin connection attempt >> >> is >> >> reported. i tested connecting to my admin with player 9.0.59.115, and >> >> had no trouble. are you connecting using a local uAdmin.swf file or a >> >> uAdmin.swf file on a website? >> >> >> >> note that i'll be in europe for a few weeks so i might take a little >> >> while to respond. >> >> >> >> thanks, >> >> colin >> >> >> >> >> >> Discussion list for Unity developers. wrote: >> >>> Hello >> >>> >> >>> excuse me i'm coming back concerning this problem where without any >> >> changes >> >>> server side or client side, my unity admin won't connect anymore and >> hang >> >> on >> >>> the password checking...i'm sure the password is good, the admin >> indicates >> >>> i'm connected to the server but stays stuck on home page...this >> happened >> >>> suddenly without any reason and after plenty of tries i still can't >> access >> >>> the admin...does someone encountered same issue ? >> >>> >> >>> Thx >> >>> >> >>> gabriel >> >>> ----- Original Message ----- >> >>> From: "Discussion list for Unity developers." <unity-dev at moock.org> >> >>> To: <unity-dev at moock.org> >> >>> Sent: Thursday, February 07, 2008 7:51 PM >> >>> Subject: ||unity-dev|| unity error >> >>> >> >>> >> >>>> Hi Tolga, >> >>>> >> >>>> The exception logged is reporting that the clients have disconnected >> and >> >>>> is >> >>>> likely not the cause of the disconnect. In general, the "Connection >> >>>> reset" >> >>>> error means the client has disconnected abruptly. This can occur >> >>>> for >> a >> >>>> variety of reasons such as the user closing the browser or a >> >>>> firewall >> >>>> disconnecting the connection. >> >>>> >> >>>> If you are experiencing a large number at the same time you should >> check >> >>>> for >> >>>> a pattern of the ip's being disconnected vs. those that remain alive >> (you >> >>>> can get this information from the log file). >> >>>> >> >>>> Let me know how that goes. >> >>>> >> >>>> Derek >> >>>> >> >>>> -------- Original Message -------- >> >>>> Subject: ||unity-dev|| unity error >> >>>> Date: Wed, 6 Feb 2008 15:01:43 +0200 >> >>>> From: Discussion list for Unity developers. <unity-dev at moock.org> >> >>>> Reply-To: unity-dev at moock.org >> >>>> Organization: Akinon Design Studio >> >>>> To: <unity-dev at moock.org> >> >>>> References: >> >>>> <c50a44520712200921h3ca0ef7aj516e2f8e37a39b3e at mail.gmail.com> >> >>>> <d3b404550712201727p7a403d57md0c0269479a6c077 at mail.gmail.com> >> >>>> <00ed01c868a4$a434ad20$2102a8c0 >> >>>>> @gabyfix> >> >>>>> >> >>>>> Hi, >> >>>>> >> >>>>> I have an error in unity logs, causing most of the connected >> >>>>> clients >> to >> >>>>> disconnect from the server at the same time. >> >>>>> >> >>>>> The error is : >> >>>>> >> >>>>> java.net.SocketException: Connection reset >> >>>>> at java.net.SocketInputStream.read(Unknown Source) >> >>>>> at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) >> >>>>> at sun.nio.cs.StreamDecoder.implRead(Unknown Source) >> >>>>> at sun.nio.cs.StreamDecoder.read(Unknown Source) >> >>>>> at java.io.InputStreamReader.read(Unknown Source) >> >>>>> at java.io.BufferedReader.fill(Unknown Source) >> >>>>> at java.io.BufferedReader.read(Unknown Source) >> >>>>> at org.moock.unity.core.m.readLine(Unknown Source) >> >>>>> at org.moock.unity.core.ab.run(Unknown Source) >> >>>>> at java.lang.Thread.run(Unknown Source) >> >>>>> >> >>>>> anybody experienced this before ? what should i do ? >> >>>>> >> >>>>> Thanks, >> >>>>> >> >>>>> Tolga >> >>>> -- >> >>>> you're a unity-dev subscriber. to unsubscribe, visit >> >>>> www.moock.org/mailman/listinfo/unity-dev/ >> >>>> >> >>>> superb hosting for this list and moock.org is generously provided by >> >>>> Rackspace. See: http://www.rackspace.com/?supbid=moock >> >>>> >> >>>> >> >>> >> >>> -- >> >>> you're a unity-dev subscriber. to unsubscribe, visit >> >> www.moock.org/mailman/listinfo/unity-dev/ >> >>> superb hosting for this list and moock.org is generously provided by >> >> Rackspace. See: http://www.rackspace.com/?supbid=moock >> >> -- >> >> you're a unity-dev subscriber. to unsubscribe, visit >> >> www.moock.org/mailman/listinfo/unity-dev/ >> >> >> >> superb hosting for this list and moock.org is generously provided by >> >> Rackspace. See: http://www.rackspace.com/?supbid=moock >> >> >> >> No virus found in this incoming message. >> >> Checked by AVG Free Edition. >> >> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: >> 13.02.2008 >> >> 20:00 >> >> >> >> >> >> No virus found in this outgoing message. >> >> Checked by AVG Free Edition. >> >> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: >> 13.02.2008 >> >> 20:00 >> >> >> >> >> >> -- >> >> you're a unity-dev subscriber. to unsubscribe, visit >> www.moock.org/mailman/listinfo/unity-dev/ >> >> >> >> superb hosting for this list and moock.org is generously provided by >> Rackspace. See: http://www.rackspace.com/?supbid=moock >> > -- >> > you're a unity-dev subscriber. to unsubscribe, visit >> www.moock.org/mailman/listinfo/unity-dev/ >> > >> > superb hosting for this list and moock.org is generously provided by >> Rackspace. See: http://www.rackspace.com/?supbid=moock >> -- >> you're a unity-dev subscriber. to unsubscribe, visit >> www.moock.org/mailman/listinfo/unity-dev/ >> >> superb hosting for this list and moock.org is generously provided by >> Rackspace. See: http://www.rackspace.com/?supbid=moock >> > -- > you're a unity-dev subscriber. to unsubscribe, visit > www.moock.org/mailman/listinfo/unity-dev/ > > superb hosting for this list and moock.org is generously provided by > Rackspace. See: http://www.rackspace.com/?supbid=moock > > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.4.0/1507 - Release Date: 6/18/2008 > 7:09 AM > >