Discussion list for Unity developers.
unity-dev at moock.org
Thu Feb 14 10:34:08 CST 2008
ah, ok, i need to look into this. we might need to make some changes to Unity's policy file system. i'll do some reading/testing and get back to you. colin Discussion list for Unity developers. wrote: > Hi Colin, > > I do not do anything special for the policy files. I tried to use your class > : > > <SERVICE> > <ID>PolicyFileService</ID> > > <CLASSNAME>org.moock.unity.opt.policyserver.PolicyServer</CLASSNAME> > <ATTRIBUTES> > <PORT>9102</PORT> > <POLICY_FILE>policy.xml</POLICY_FILE> > </ATTRIBUTES> > </SERVICE> > > But it did not change anything. > > When the new flash player opens a socket connection it automatically sends a > </policy_file_request> to unity and in the log files : > > 2008-02-05 12:15:07,861 DEBUG - ClientServer accepted a connection. > 2008-02-05 12:15:07,861 INFO - Client 42 connected to the server from ip > 192.168.1.10 > 2008-02-05 12:15:07,862 DEBUG - Sending to > 42:<UPC><METH>upcSetClientID</METH><ARGS><ARG>42</ARG></ARGS></UPC> > 2008-02-05 12:15:07,862 DEBUG - Sending to 42: > 2008-02-05 12:15:07,863 DEBUG - Client 42 received > message:<policy-file-request/> > 2008-02-05 12:15:07,863 ERROR - Message from client id: 42 was not valid > UPC: XML error parsing UPC.. Ignored. > 2008-02-05 12:15:07,863 ERROR - Cannot find Room null. Message sent by > Client ID 42 ignored. > 2008-02-05 12:15:07,912 INFO - 42 is being removed: 4 > 2008-02-05 12:15:07,912 INFO - Client 42 removed from server after 0 > seconds. > > And then : > > 2008-02-05 12:15:08,046 DEBUG - ClientServer accepted a connection. > 2008-02-05 12:15:08,046 INFO - Client 43 connected to the server from ip > 192.168.1.10 > 2008-02-05 12:15:08,046 DEBUG - Sending to > 43:<UPC><METH>upcSetClientID</METH><ARGS><ARG>43</ARG></ARGS></UPC> > > Unity gives a ClientID, then the error, then gives another ClientID to the > same client. > > I was wondering how i can make unity to respond the <policy-file-request/> > coming from new version of flash player 9. And is this kind of behaviour can > cause some problems in the unity ? > > > > > > -----Original Message----- > From: unity-dev-bounces at moock.org [mailto:unity-dev-bounces at moock.org] On > Behalf Of Discussion list for Unity developers. > Sent: Thursday, February 14, 2008 6:16 AM > To: unity-dev at moock.org > Subject: Re: ||unity-dev|| unity error > > hi tolga and gabriel, > it sounds like you have two separate issues. at a guess, without looking > more deeply at your logs, we think one might be related to the way you > are retrieving policy files (tolga) and the other might be related to > flash player version or some other environmental change (gabriel). > > so, tolga, can you please tell us how you are starting the unity server > and policy server? probably easiest to just post the relevant sections > of uconfig.xml. then tell us how you're trying to retrieve the policy > file and connect to the server (please post the relevant flash client code). > > gabriel, can you please try connecting to the admin with an older > version of flash player. if you like you can even change the password > and send me your login info off-list and i can try connecting. also, > take a look at your server log to see if the admin connection attempt is > reported. i tested connecting to my admin with player 9.0.59.115, and > had no trouble. are you connecting using a local uAdmin.swf file or a > uAdmin.swf file on a website? > > note that i'll be in europe for a few weeks so i might take a little > while to respond. > > thanks, > colin > > > Discussion list for Unity developers. wrote: >> Hello >> >> excuse me i'm coming back concerning this problem where without any > changes >> server side or client side, my unity admin won't connect anymore and hang > on >> the password checking...i'm sure the password is good, the admin indicates > >> i'm connected to the server but stays stuck on home page...this happened >> suddenly without any reason and after plenty of tries i still can't access > >> the admin...does someone encountered same issue ? >> >> Thx >> >> gabriel >> ----- Original Message ----- >> From: "Discussion list for Unity developers." <unity-dev at moock.org> >> To: <unity-dev at moock.org> >> Sent: Thursday, February 07, 2008 7:51 PM >> Subject: ||unity-dev|| unity error >> >> >>> Hi Tolga, >>> >>> The exception logged is reporting that the clients have disconnected and >>> is >>> likely not the cause of the disconnect. In general, the "Connection >>> reset" >>> error means the client has disconnected abruptly. This can occur for a >>> variety of reasons such as the user closing the browser or a firewall >>> disconnecting the connection. >>> >>> If you are experiencing a large number at the same time you should check >>> for >>> a pattern of the ip's being disconnected vs. those that remain alive (you >>> can get this information from the log file). >>> >>> Let me know how that goes. >>> >>> Derek >>> >>> -------- Original Message -------- >>> Subject: ||unity-dev|| unity error >>> Date: Wed, 6 Feb 2008 15:01:43 +0200 >>> From: Discussion list for Unity developers. <unity-dev at moock.org> >>> Reply-To: unity-dev at moock.org >>> Organization: Akinon Design Studio >>> To: <unity-dev at moock.org> >>> References: >>> <c50a44520712200921h3ca0ef7aj516e2f8e37a39b3e at mail.gmail.com> >>> <d3b404550712201727p7a403d57md0c0269479a6c077 at mail.gmail.com> >>> <00ed01c868a4$a434ad20$2102a8c0 >>>> @gabyfix> >>>> >>>> Hi, >>>> >>>> I have an error in unity logs, causing most of the connected clients to >>>> disconnect from the server at the same time. >>>> >>>> The error is : >>>> >>>> java.net.SocketException: Connection reset >>>> at java.net.SocketInputStream.read(Unknown Source) >>>> at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) >>>> at sun.nio.cs.StreamDecoder.implRead(Unknown Source) >>>> at sun.nio.cs.StreamDecoder.read(Unknown Source) >>>> at java.io.InputStreamReader.read(Unknown Source) >>>> at java.io.BufferedReader.fill(Unknown Source) >>>> at java.io.BufferedReader.read(Unknown Source) >>>> at org.moock.unity.core.m.readLine(Unknown Source) >>>> at org.moock.unity.core.ab.run(Unknown Source) >>>> at java.lang.Thread.run(Unknown Source) >>>> >>>> anybody experienced this before ? what should i do ? >>>> >>>> Thanks, >>>> >>>> Tolga >>> -- >>> you're a unity-dev subscriber. to unsubscribe, visit >>> www.moock.org/mailman/listinfo/unity-dev/ >>> >>> superb hosting for this list and moock.org is generously provided by >>> Rackspace. See: http://www.rackspace.com/?supbid=moock >>> >>> >> >> >> -- >> you're a unity-dev subscriber. to unsubscribe, visit > www.moock.org/mailman/listinfo/unity-dev/ >> superb hosting for this list and moock.org is generously provided by > Rackspace. See: http://www.rackspace.com/?supbid=moock > -- > you're a unity-dev subscriber. to unsubscribe, visit > www.moock.org/mailman/listinfo/unity-dev/ > > superb hosting for this list and moock.org is generously provided by > Rackspace. See: http://www.rackspace.com/?supbid=moock > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 13.02.2008 > 20:00 > > > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 13.02.2008 > 20:00 > > > -- > you're a unity-dev subscriber. to unsubscribe, visit www.moock.org/mailman/listinfo/unity-dev/ > > superb hosting for this list and moock.org is generously provided by Rackspace. See: http://www.rackspace.com/?supbid=moock