||unity-dev|| unity error

Discussion list for Unity developers. unity-dev at moock.org
Thu Feb 14 08:57:18 CST 2008


Hi and thanx for your reply..i've changed to a previous player (8), and it's 
still not working..if this can help, here are the logs of uAdmin when trying 
to login with fp8:

3:49:55PM INFO Flash Player Version: WIN 8,0,39,0
3:49:55PM INFO UClient for Macromedia Flash Version: 2.0.1 (debug)
3:49:55PM INFO Server set to: null, on port: 9101
3:49:55PM INFO No policy port set. Connections to ports under 1024 now 
prohibited. If required, policy file will load from: 
http://null/crossdomain.xml
3:49:55PM INFO UClient started...OK.
3:49:55PM INFO Log level set to: DEBUG
3:50:03PM INFO Server set to: www.mysite.com, on port: 9100
3:50:03PM INFO No policy port set. Connections to ports under 1024 now 
prohibited. If required, policy file will load from: 
http://www.mysite.com/crossdomain.xml
3:50:03PM INFO Connecting to Unity...
3:50:03PM INFO Initial connection to 'www.mysite.com' on port '9100' 
succeeded. Awaiting server response.
3:50:04PM INFO Connection to 'www.mysite.com' on port '9100' established.
3:50:04PM DEBUG UClient caught connect success.
3:50:04PM DEBUG UPC sent: 
<UPC><ROOMID>unity</ROOMID><METH>login</METH><ARGS><ARG>MY_PWD</ARG></ARGS></UPC>
3:50:04PM DEBUG UPC received: 
<UPC><METH>upcSetClientID</METH><ARGS><ARG>10557</ARG></ARGS></UPC>
3:50:04PM DEBUG Set clientID to: 10557
3:50:04PM DEBUG RemoteClientManager added a new RemoteClient, id: 10557
3:50:04PM DEBUG UPC received: 
<UPC><METH>upcOnClientAttributeUpdate</METH><ARGS><ARG>null</ARG><ARG>null</ARG><ARG>10557</ARG><ARG>_IP</ARG><ARG>83.197.68.22</ARG></ARGS></UPC>
3:50:04PM DEBUG Updating attribute: _IP on client: 10557, with scope: 
null.null
3:50:04PM DEBUG Setting attribute for client. Room: null, _IP=83.197.68.22
3:50:04PM DEBUG Old attribute value is: undefined
3:50:04PM DEBUG attribute set to: 83.197.68.22
3:50:04PM DEBUG UPC received: 
<UPC><METH>upcOnClientAttributeUpdate</METH><ARGS><ARG>null</ARG><ARG>null</ARG><ARG>10557</ARG><ARG>_CONNECTTIME</ARG><ARG>1203000727015</ARG></ARGS></UPC>
3:50:04PM DEBUG Updating attribute: _CONNECTTIME on client: 10557, with 
scope: null.null
3:50:04PM DEBUG Setting attribute for client. Room: null, 
_CONNECTTIME=1203000727015
3:50:04PM DEBUG Old attribute value is: undefined
3:50:04PM DEBUG Setting value.
3:50:04PM DEBUG attribute set to: 1203000727015


And here are the logs with fp9

3:54:14PM INFO Flash Player Version: WIN 9,0,115,0
3:54:14PM INFO UClient for Macromedia Flash Version: 2.0.1 (debug)
3:54:14PM INFO Server set to: null, on port: 9101
3:54:14PM INFO No policy port set. Connections to ports under 1024 now 
prohibited. If required, policy file will load from: 
http://null/crossdomain.xml
3:54:14PM INFO UClient started...OK.
3:54:14PM INFO Log level set to: DEBUG
3:54:17PM INFO Server set to: www.mysite.com, on port: 9101
3:54:17PM INFO No policy port set. Connections to ports under 1024 now 
prohibited. If required, policy file will load from: 
http://www.mysite.com/crossdomain.xml
3:54:17PM INFO Connecting to Unity...
3:54:17PM INFO Initial connection to 'www.mysite.com' on port '9101' 
succeeded. Awaiting server response.
3:54:21PM INFO Connection to 'www.mysite.com' on port '9101' established.
3:54:21PM DEBUG UClient caught connect success.
3:54:21PM DEBUG UPC sent: 
<UPC><ROOMID>unity</ROOMID><METH>login</METH><ARGS><ARG>MY_PWD</ARG></ARGS></UPC>

hope this helps, and thx for your help anyway

regards

Gabriel

----- Original Message ----- 
From: "Discussion list for Unity developers." <unity-dev at moock.org>
To: <unity-dev at moock.org>
Sent: Thursday, February 14, 2008 10:17 AM
Subject: Re: ||unity-dev|| unity error


> Hi Colin,
>
> I do not do anything special for the policy files. I tried to use your 
> class
> :
>
>      <SERVICE>
>            <ID>PolicyFileService</ID>
>
> <CLASSNAME>org.moock.unity.opt.policyserver.PolicyServer</CLASSNAME>
>            <ATTRIBUTES>
>            <PORT>9102</PORT>
>            <POLICY_FILE>policy.xml</POLICY_FILE>
>            </ATTRIBUTES>
>        </SERVICE>
>
> But it did not change anything.
>
> When the new flash player opens a socket connection it automatically sends 
> a
> </policy_file_request> to unity and in the log files :
>
> 2008-02-05 12:15:07,861 DEBUG - ClientServer accepted a connection.
> 2008-02-05 12:15:07,861 INFO  - Client 42 connected to the server from ip
> 192.168.1.10
> 2008-02-05 12:15:07,862 DEBUG - Sending to
> 42:<UPC><METH>upcSetClientID</METH><ARGS><ARG>42</ARG></ARGS></UPC>
> 2008-02-05 12:15:07,862 DEBUG - Sending to 42:
> 2008-02-05 12:15:07,863 DEBUG - Client 42 received
> message:<policy-file-request/>
> 2008-02-05 12:15:07,863 ERROR - Message from client id: 42 was not valid
> UPC: XML error parsing UPC..  Ignored.
> 2008-02-05 12:15:07,863 ERROR - Cannot find Room null.  Message sent by
> Client ID 42 ignored.
> 2008-02-05 12:15:07,912 INFO  - 42 is being removed: 4
> 2008-02-05 12:15:07,912 INFO  - Client 42 removed from server after 0
> seconds.
>
> And then :
>
> 2008-02-05 12:15:08,046 DEBUG - ClientServer accepted a connection.
> 2008-02-05 12:15:08,046 INFO  - Client 43 connected to the server from ip
> 192.168.1.10
> 2008-02-05 12:15:08,046 DEBUG - Sending to
> 43:<UPC><METH>upcSetClientID</METH><ARGS><ARG>43</ARG></ARGS></UPC>
>
> Unity gives a ClientID, then the error, then gives another ClientID to the
> same client.
>
> I was wondering how i can make unity to respond the <policy-file-request/>
> coming from new version of flash player 9. And is this kind of behaviour 
> can
> cause some problems in the unity ?
>
>
>
>
>
> -----Original Message-----
> From: unity-dev-bounces at moock.org [mailto:unity-dev-bounces at moock.org] On
> Behalf Of Discussion list for Unity developers.
> Sent: Thursday, February 14, 2008 6:16 AM
> To: unity-dev at moock.org
> Subject: Re: ||unity-dev|| unity error
>
> hi tolga and gabriel,
> it sounds like you have two separate issues. at a guess, without looking
> more deeply at your logs, we think one might be related to the way you
> are retrieving policy files (tolga) and the other might be related to
> flash player version or some other environmental change (gabriel).
>
> so, tolga, can you please tell us how you are starting the unity server
> and policy server? probably easiest to just post the relevant sections
> of uconfig.xml. then tell us how you're trying to retrieve the policy
> file and connect to the server (please post the relevant flash client 
> code).
>
> gabriel, can you please try connecting to the admin with an older
> version of flash player. if you like you can even change the password
> and send me your login info off-list and i can try connecting. also,
> take a look at your server log to see if the admin connection attempt is
> reported. i tested connecting to my admin with player 9.0.59.115, and
> had no trouble. are you connecting using a local uAdmin.swf file or a
> uAdmin.swf file on a website?
>
> note that i'll be in europe for a few weeks so i might take a little
> while to respond.
>
> thanks,
> colin
>
>
> Discussion list for Unity developers. wrote:
>> Hello
>>
>> excuse me i'm coming back concerning this problem where without any
> changes
>> server side or client side, my unity admin won't connect anymore and hang
> on
>> the password checking...i'm sure the password is good, the admin 
>> indicates
>
>> i'm connected to the server but stays stuck on home page...this happened
>> suddenly without any reason and after plenty of tries i still can't 
>> access
>
>> the admin...does someone encountered same issue ?
>>
>> Thx
>>
>> gabriel
>> ----- Original Message ----- 
>> From: "Discussion list for Unity developers." <unity-dev at moock.org>
>> To: <unity-dev at moock.org>
>> Sent: Thursday, February 07, 2008 7:51 PM
>> Subject: ||unity-dev|| unity error
>>
>>
>>> Hi Tolga,
>>>
>>> The exception logged is reporting that the clients have disconnected and
>>> is
>>> likely not the cause of the disconnect.  In general, the "Connection
>>> reset"
>>> error means the client has disconnected abruptly.  This can occur for a
>>> variety of reasons such as the user closing the browser or a firewall
>>> disconnecting the connection.
>>>
>>> If you are experiencing a large number at the same time you should check
>>> for
>>> a pattern of the ip's being disconnected vs. those that remain alive 
>>> (you
>>> can get this information from the log file).
>>>
>>> Let me know how that goes.
>>>
>>> Derek
>>>
>>> -------- Original Message --------
>>> Subject: ||unity-dev|| unity error
>>> Date: Wed, 6 Feb 2008 15:01:43 +0200
>>> From: Discussion list for Unity developers. <unity-dev at moock.org>
>>> Reply-To: unity-dev at moock.org
>>> Organization: Akinon Design Studio
>>> To: <unity-dev at moock.org>
>>> References:
>>> <c50a44520712200921h3ca0ef7aj516e2f8e37a39b3e at mail.gmail.com>
>>> <d3b404550712201727p7a403d57md0c0269479a6c077 at mail.gmail.com>
>>> <00ed01c868a4$a434ad20$2102a8c0
>>>> @gabyfix>
>>>>
>>>> Hi,
>>>>
>>>> I have an error in unity logs, causing most of the connected clients to
>>>> disconnect from the server at the same time.
>>>>
>>>> The error is :
>>>>
>>>> java.net.SocketException: Connection reset
>>>>        at java.net.SocketInputStream.read(Unknown Source)
>>>>        at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
>>>>        at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
>>>>        at sun.nio.cs.StreamDecoder.read(Unknown Source)
>>>>        at java.io.InputStreamReader.read(Unknown Source)
>>>>        at java.io.BufferedReader.fill(Unknown Source)
>>>>        at java.io.BufferedReader.read(Unknown Source)
>>>>        at org.moock.unity.core.m.readLine(Unknown Source)
>>>>        at org.moock.unity.core.ab.run(Unknown Source)
>>>>        at java.lang.Thread.run(Unknown Source)
>>>>
>>>> anybody experienced this before ? what should i do ?
>>>>
>>>> Thanks,
>>>>
>>>> Tolga
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>>>
>>
>>
>>
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