Discussion list for Unity developers.
unity-dev at moock.org
Thu Feb 7 12:51:12 CST 2008
Hi Tolga, The exception logged is reporting that the clients have disconnected and is likely not the cause of the disconnect. In general, the "Connection reset" error means the client has disconnected abruptly. This can occur for a variety of reasons such as the user closing the browser or a firewall disconnecting the connection. If you are experiencing a large number at the same time you should check for a pattern of the ip's being disconnected vs. those that remain alive (you can get this information from the log file). Let me know how that goes. Derek -------- Original Message -------- Subject: ||unity-dev|| unity error Date: Wed, 6 Feb 2008 15:01:43 +0200 From: Discussion list for Unity developers. <unity-dev at moock.org> Reply-To: unity-dev at moock.org Organization: Akinon Design Studio To: <unity-dev at moock.org> References: <c50a44520712200921h3ca0ef7aj516e2f8e37a39b3e at mail.gmail.com> <d3b404550712201727p7a403d57md0c0269479a6c077 at mail.gmail.com> <00ed01c868a4$a434ad20$2102a8c0 > > @gabyfix> > > Hi, > > I have an error in unity logs, causing most of the connected clients to > disconnect from the server at the same time. > > The error is : > > java.net.SocketException: Connection reset > at java.net.SocketInputStream.read(Unknown Source) > at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) > at sun.nio.cs.StreamDecoder.implRead(Unknown Source) > at sun.nio.cs.StreamDecoder.read(Unknown Source) > at java.io.InputStreamReader.read(Unknown Source) > at java.io.BufferedReader.fill(Unknown Source) > at java.io.BufferedReader.read(Unknown Source) > at org.moock.unity.core.m.readLine(Unknown Source) > at org.moock.unity.core.ab.run(Unknown Source) > at java.lang.Thread.run(Unknown Source) > > anybody experienced this before ? what should i do ? > > Thanks, > > Tolga