Discussion list for Unity developers.
unity-dev at moock.org
Wed Feb 6 10:25:02 CST 2008
Thanks for your reply Colin...When u say "It is not possible to elude all firewalls with Unity. Some of your users will simply not be able to connect" do you mean that even with configuring their firewall they won't be able to connect ? i had the matter this morning, with a company that is behind a hardware firewall...i asked them to open ports 9100, 80, 443, 1935 both on local and distant ip, and still they were not able to connect... Gabriel ----- Original Message ----- From: "Discussion list for Unity developers." <unity-dev at moock.org> To: <unity-dev at moock.org> Sent: Wednesday, February 06, 2008 5:15 PM Subject: Re: ||unity-dev|| What port to autorize ? > hi gabriel, > As of Flash Player 7.0.19.0, it is possible to elude some firewalls by > connecting to Unity on port 80. > > You'll need to use a policy server to make the connection. See: > http://www.moock.org/unity/docs/server/policyserver.html > > Once you have the server running, you specify your policy port in Flash > using the configURL parameter of the UClient class constructor. > > However, Unity does not have http tunneling, so traffic will not pass > through the firewall if it restricts traffic to valid HTTP only (such > firewalls are fairly common). > > Also, in Flash Player 7.0.14.0 or older, Flash's XMLSocket requires a > TCP/IP port of 1024 or higher, so it cannot connect to port 80 at all. > > It is not possible to elude all firewalls with Unity. Some of your users > will simply not be able to connect. > > colin > > Discussion list for Unity developers. wrote: >> Hi >> >> it seems i've got some issues with some configurations of people wo >> cannot >> enter in my unity based apps...i guess this is a firewall issue, and i'd >> like to know what is the port and protocol to autorize locally to allow >> communication between the flash player and my unity server >> >> thanks for your help >> >> Gabriel >> >> >> >> -- >> you're a unity-dev subscriber. to unsubscribe, visit >> www.moock.org/mailman/listinfo/unity-dev/ >> >> superb hosting for this list and moock.org is generously provided by >> Rackspace. See: http://www.rackspace.com/?supbid=moock > -- > you're a unity-dev subscriber. to unsubscribe, visit > www.moock.org/mailman/listinfo/unity-dev/ > > superb hosting for this list and moock.org is generously provided by > Rackspace. See: http://www.rackspace.com/?supbid=moock > >