||unity-dev|| What port to autorize ?

Discussion list for Unity developers. unity-dev at moock.org
Wed Feb 6 10:15:23 CST 2008


hi gabriel,
As of Flash Player 7.0.19.0, it is possible to elude some firewalls by 
connecting to Unity on port 80.

You'll need to use a policy server to make the connection. See:
http://www.moock.org/unity/docs/server/policyserver.html

Once you have the server running, you specify your policy port in Flash 
using the configURL parameter of the UClient class constructor.

However, Unity does not have http tunneling, so traffic will not pass 
through the firewall if it restricts traffic to valid HTTP only (such 
firewalls are fairly common).

Also, in Flash Player 7.0.14.0 or older, Flash's XMLSocket requires a 
TCP/IP port of 1024 or higher, so it cannot connect to port 80 at all.

It is not possible to elude all firewalls with Unity. Some of your users 
will simply not be able to connect.

colin

Discussion list for Unity developers. wrote:
> Hi
> 
> it seems i've got some issues with some configurations of people wo cannot 
> enter in my unity based apps...i guess this is a firewall issue, and i'd 
> like to know what is the port and protocol to autorize locally to allow 
> communication between the flash player and my unity server
> 
> thanks for your help
> 
> Gabriel 
> 
> 
> 
> --
> you're a unity-dev subscriber. to unsubscribe, visit www.moock.org/mailman/listinfo/unity-dev/
> 
> superb hosting for this list and moock.org is generously provided by Rackspace. See: http://www.rackspace.com/?supbid=moock


More information about the unity-dev mailing list