Discussion list for Unity developers.
unity-dev at moock.org
Thu Sep 20 14:39:54 CDT 2007
Thanks for the reply and the suggestions, I'm trying to create a workaround using delimited values and just moving data into and out of arrays - hopefully it will work. I suppose the second option (server-side java, custom room) may actually be a better solution, but I really have no idea how to go about doing this, and I've not been able to find anything in the archives or elsewhere. I'm wondering though, even if I was able to do this (or getting $omeone more knowledgeable than I to put something together) if it would then work the same way as setting/retrieving persistent attributes currently does? I hope to have a prototype done soon (this is for my MSc thesis project) and have something to show - just a few obstacles and details left to tend to. Thanks again, drew ----- Original Message ----- From: "Discussion list for Unity developers." <unity-dev at moock.org> To: <unity-dev at moock.org> Sent: Monday, September 17, 2007 12:09 PM Subject: Re: ||unity-dev|| attribute persistence: more than one value/extra fields? > hi drew, > sounds like you have two options: > 1) store all the information in a single attribute with a delimited > value. e.g., > vote = "voterID|voteeID|value" > > 2) write a little bit of server-side java in a custom room that receives > the information via a custom UPC and sets fields accordingly in the db. > > hope that helps, > colin > > Discussion list for Unity developers. wrote: >> Hi all, >> >> I was trying to figure out a way to add additional fields to the MySQL >> database used with attribute persistence. After looking through the >> archives, I understand that this isn't possible with the built in >> functionality of Unity? (Unity 2) >> >> I'm wondering if any of you have had some success with accomplishing an >> equivalent of this, or if anyone has developed a workaround to get more >> than >> one value stored and retrieved to/from MySQL/Unity through other means? I >> need to figure out how to get information to/from a database with a >> different structure (2 extra fields). I've tried putting together a PHP >> solution, but it doesn't work with Unity very nicely (refresh problems), >> and >> I want to have seamless/synchronous attribute persistence like the rest >> of >> the chat I've put together. >> >> What I'm trying to do (if some context helps at all.) is create a >> vote-based >> reputation system for my avatar chat. This means that I need to store >> the >> id of the voter, the votee, and the value of the vote (so that a user can >> be >> made aware of and change the vote given to another user). >> >> Thanks, >> >> drew >> >> -- >> you're a unity-dev subscriber. to unsubscribe, visit >> www.moock.org/mailman/listinfo/unity-dev/ >> >> superb hosting for this list and moock.org is generously provided by >> Rackspace. See: http://www.rackspace.com/?supbid=moock >> > > -- > you're a unity-dev subscriber. to unsubscribe, visit > www.moock.org/mailman/listinfo/unity-dev/ > > superb hosting for this list and moock.org is generously provided by > Rackspace. See: http://www.rackspace.com/?supbid=moock