||unity-dev|| attribute persistence: more than one value/extra fields?

Discussion list for Unity developers. unity-dev at moock.org
Mon Sep 17 14:09:40 CDT 2007


hi drew,
sounds like you have two options:
1) store all the information in a single attribute with a delimited 
value. e.g.,
vote = "voterID|voteeID|value"

2) write a little bit of server-side java in a custom room that receives 
the information via a custom UPC and sets fields accordingly in the db.

hope that helps,
colin

Discussion list for Unity developers. wrote:
> Hi all,
>
> I was trying to figure out a way to add additional fields to the MySQL 
> database used with attribute persistence. After looking through the 
> archives, I understand that this isn't possible with the built in 
> functionality of Unity? (Unity 2)
>
>  I'm wondering if any of you have had some success with accomplishing an 
> equivalent of this, or if anyone has developed a workaround to get more than 
> one value stored and retrieved to/from MySQL/Unity through other means? I 
> need to figure out how to get information to/from a database with a 
> different structure (2 extra fields). I've tried putting together a PHP 
> solution, but it doesn't work with Unity very nicely (refresh problems), and 
> I want to have seamless/synchronous attribute persistence like the rest of 
> the chat I've put together.
>
> What I'm trying to do (if some context helps at all.) is create a vote-based 
> reputation system for my avatar chat.  This means that I need to store the 
> id of the voter, the votee, and the value of the vote (so that a user can be 
> made aware of and change the vote given to another user).
>
> Thanks,
>
> drew 
>
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