||unity-dev|| Unity 3 - Server API and Flex 2/3 questions

Discussion list for Unity developers. unity-dev at moock.org
Wed Oct 10 14:44:26 CDT 2007


Discussion list for Unity developers. wrote:
> Thanks for the info Colin.  One last question I'm wondering is when we build
> our modules I'm assuming they are not run under some sort of sandbox that
> Unity enforces.  Meaning: Can I have code in my module that say pulls data
> from a web service (Amazon, Twitter, etc.) and then mash the data together
> and return it to the client(s) via Unity's socket connection to the client.
> Hopefully I explained that well enough, here is an example in case its not
> making sense what I'm asking.
--
for sure. definitely possible.

> I have a client connection to Unity.  On the server side I've written a
> customer Unity module that is called say every time a client connects.  In
> that module lets say I then hit Twitter and get their subscribed Twitter
> feeds.  Periodically I may have their client send a message to the Unity
> server so my module can be activated and be told to update the content, etc.
--
yup, shouldn't be a problem.

colin


More information about the unity-dev mailing list