Discussion list for Unity developers.
unity-dev at moock.org
Wed Oct 10 14:44:26 CDT 2007
Discussion list for Unity developers. wrote: > Thanks for the info Colin. One last question I'm wondering is when we build > our modules I'm assuming they are not run under some sort of sandbox that > Unity enforces. Meaning: Can I have code in my module that say pulls data > from a web service (Amazon, Twitter, etc.) and then mash the data together > and return it to the client(s) via Unity's socket connection to the client. > Hopefully I explained that well enough, here is an example in case its not > making sense what I'm asking. -- for sure. definitely possible. > I have a client connection to Unity. On the server side I've written a > customer Unity module that is called say every time a client connects. In > that module lets say I then hit Twitter and get their subscribed Twitter > feeds. Periodically I may have their client send a message to the Unity > server so my module can be activated and be told to update the content, etc. -- yup, shouldn't be a problem. colin