Discussion list for Unity developers.
unity-dev at moock.org
Wed Oct 10 14:39:12 CDT 2007
Thanks for the info Colin. One last question I'm wondering is when we build our modules I'm assuming they are not run under some sort of sandbox that Unity enforces. Meaning: Can I have code in my module that say pulls data from a web service (Amazon, Twitter, etc.) and then mash the data together and return it to the client(s) via Unity's socket connection to the client. Hopefully I explained that well enough, here is an example in case its not making sense what I'm asking. I have a client connection to Unity. On the server side I've written a customer Unity module that is called say every time a client connects. In that module lets say I then hit Twitter and get their subscribed Twitter feeds. Periodically I may have their client send a message to the Unity server so my module can be activated and be told to update the content, etc. Thanks, Chad