||unity-dev|| intrinsics

Discussion list for Unity developers. unity-dev at moock.org
Fri May 25 17:18:27 CDT 2007


Hi,

What we do is have a loaderswf, which first loads uClientCore.swf, then
loads our mainApp.swf.
Then, when compiling mainApp.swf, we always use the intrinsics (so that the
unity stuff is not compiled into our main swf)

-David R

On 3/21/07, Discussion list for Unity developers. <unity-dev at moock.org>
wrote:
>
> hi d,
> your message was blocked by a content filter, so i'm reposting it for you.
>
> the answer is, yes, you have to rename your unity intrinsic folder every
> time you want to compile (so that the compiler doesn't skip compiling
> the unity classes into your .swf). perhaps more hassle than it's worth.
>
> colin
>
>
> ===
> Subject:
> Re: ||unity-dev|| problem compiling my UClient subclass - update!
> Date:
> Sat, 17 Mar 2007 14:24:53 -0400
>
> Sorry, i spoke too soon. The intrinsics worked as far as being able to
> compile and format my class files, but now my I published .fla or test
> movie doesn't do anything - just stays on the 'main' frame. The logPanel
> doesn't even show up and I get no log messages in the Output window.  I
> don't get connected to Unity. OnClientReady() never gets called as far
> as i can tell using trace statements.
>
> This is the opposite of what was happening before when I couldn't
> compile the class files but the published fla worked fine.
>
> When I remove the intrinsics from my class path, and publish, the
> published fla works fine again. But then i'm back to the original
> problem and can't compile/format my class files.
>
> Also, i tried the various class paths, including the //Application
> Support/macromedia/Flash 8/en/Configuration/Classes/, and
> /Flash 8/First Run/Classes/, as well as my own class path, and the
> folder my fla is in. Wasn't sure whether to use the 'org' folder or the
> individual long named files. But the latter didn't seem to do anything.
> So I've been using the 'org' folder...
>
> This is not super critical, since the published files do work, and (i
> can at least move the intrinsics in and out now when i want to compile
> or format) but it would be a super help if it worked seemlessly. If you
> have any more ideas on how to make it work right, please let me know.
> Thanx!
> -d
>
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