Discussion list for Unity developers.
unity-dev at moock.org
Wed Mar 21 10:55:34 CST 2007
hi d, your message was blocked by a content filter, so i'm reposting it for you. the answer is, yes, you have to rename your unity intrinsic folder every time you want to compile (so that the compiler doesn't skip compiling the unity classes into your .swf). perhaps more hassle than it's worth. colin === Subject: Re: ||unity-dev|| problem compiling my UClient subclass - update! Date: Sat, 17 Mar 2007 14:24:53 -0400 Sorry, i spoke too soon. The intrinsics worked as far as being able to compile and format my class files, but now my I published .fla or test movie doesn't do anything - just stays on the 'main' frame. The logPanel doesn't even show up and I get no log messages in the Output window. I don't get connected to Unity. OnClientReady() never gets called as far as i can tell using trace statements. This is the opposite of what was happening before when I couldn't compile the class files but the published fla worked fine. When I remove the intrinsics from my class path, and publish, the published fla works fine again. But then i'm back to the original problem and can't compile/format my class files. Also, i tried the various class paths, including the //Application Support/macromedia/Flash 8/en/Configuration/Classes/, and /Flash 8/First Run/Classes/, as well as my own class path, and the folder my fla is in. Wasn't sure whether to use the 'org' folder or the individual long named files. But the latter didn't seem to do anything. So I've been using the 'org' folder... This is not super critical, since the published files do work, and (i can at least move the intrinsics in and out now when i want to compile or format) but it would be a super help if it worked seemlessly. If you have any more ideas on how to make it work right, please let me know. Thanx! -d