||unity-dev|| intrinsics

Discussion list for Unity developers. unity-dev at moock.org
Wed Mar 21 10:55:34 CST 2007


hi d,
your message was blocked by a content filter, so i'm reposting it for you.

the answer is, yes, you have to rename your unity intrinsic folder every 
time you want to compile (so that the compiler doesn't skip compiling 
the unity classes into your .swf). perhaps more hassle than it's worth.

colin


===
Subject:
Re: ||unity-dev|| problem compiling my UClient subclass - update!
Date:
Sat, 17 Mar 2007 14:24:53 -0400

Sorry, i spoke too soon. The intrinsics worked as far as being able to 
compile and format my class files, but now my I published .fla or test 
movie doesn't do anything - just stays on the 'main' frame. The logPanel 
doesn't even show up and I get no log messages in the Output window.  I 
don't get connected to Unity. OnClientReady() never gets called as far 
as i can tell using trace statements.

This is the opposite of what was happening before when I couldn't 
compile the class files but the published fla worked fine.

When I remove the intrinsics from my class path, and publish, the 
published fla works fine again. But then i'm back to the original 
problem and can't compile/format my class files.

Also, i tried the various class paths, including the //Application
Support/macromedia/Flash 8/en/Configuration/Classes/, and
/Flash 8/First Run/Classes/, as well as my own class path, and the 
folder my fla is in. Wasn't sure whether to use the 'org' folder or the 
individual long named files. But the latter didn't seem to do anything. 
So I've been using the 'org' folder...

This is not super critical, since the published files do work, and (i 
can at least move the intrinsics in and out now when i want to compile 
or format) but it would be a super help if it worked seemlessly. If you 
have any more ideas on how to make it work right, please let me know.
Thanx!
-d



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