||unity-dev|| Unity 3

Discussion list for Unity developers. unity-dev at moock.org
Sat Jun 30 16:51:33 CDT 2007


Wow wicked

I would love to Beta test too - been looking at smart fox server as  
it has some AS3 stuff but I love Unity too much :D
what are you opinions on fox server?

just waiting for essential AS3 to land on my mat (amazon.co.uk a  
little slow) and then I must get back into actionscript :D


Adam
-----------------------------------------------------
www.whasname.com
www.afcdons.net
http://meanwhile.beds.ac.uk
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On 29 Jun 2007, at 03:18, Discussion list for Unity developers. wrote:

> we're working on it every day now. about a week ago I had an
> ActionScript 3 library that was working with the server at that  
> time (in
> a "2.5" state.) but both Derek and I have now undertaken a substantial
> API overhaul. things are already drastically streamlined and full  
> of new
> toys, but at this stage neither of us can compile :)
>
> we are hoping to be able to compile in a couple of weeks, and then  
> we'll
> get into all the runtime testing. we would love to release a solid  
> beta
> this summer, and we're making great progress, so it might just happen.
>
> to get you started thinking about the new api, here's a theoretical
> sample app i used to sketch out some basics...notice that UClient is
> gone! :)
>
> ======
> package {
>    import flash.display.Sprite;
>    import flash.events.*;
>
>    public class UChat extends Sprite {
>      var connection:UConnection;
>      var chatRoom:URoom;
>      var chatRoomView:ChatRoomView
>
>      public function UChat () {
>        connection = new UConnection();
>        connection.addEventListener(UConnectionEvent.READY,
>                                    readyListener);
>        connection.open("localhost", 9100);
>      }
>
>      public function readyListener (e:UConnectionEvent) {
>        // Make the chat room on the server (if necessary)
>        chatRoom = connection.getRoomManager().createRoom(
>                                                "simplechat.chat",
>                                                true,
>                                                true,
>                                                50);
>
>        // Register for room events
>        chatRoom.addEventListener(URoom.READY,
>                                  chatRoomView.readyListener);
>        chatRoom.addEventListener(URoom.JOIN,
>                                  chatRoomView.joinListener);
>        chatRoom.addEventListener(URoom.LEAVE,
>                                  chatRoomView.leaveListener);
>        chatRoom.addEventListener(URoom.ADD_CLIENT,
>                                  chatRoomView.addClientListener);
>        chatRoom.addEventListener(URoom.REMOVE_CLIENT,
>                                  chatRoomView.removeClientListener);
>        chatRoom.addEventListener(URoom.CLIENT_ATTR_CHANGE,
>                                   
> chatRoomView.clientAttrChangeListener);
>        chatRoom.addEventListener(URoom.ROOM_ERROR,
>                                  chatRoomView.roomErrorListener);
>
>        // Register for remote "displayMessage" invocations
>        connection.getMessageManager().addMessageListener 
> (Messages.CHAT,
>                                          
> chatRoomView.displayChatMessage);
>
>        // Register for connection events
>        connection.addEventListener(UConnectionEvent.FAILED,
>                                     
> chatRoomView.connectFailedListener);
>        connection.addEventListener(UConnectionEvent.CLOSE,
>                                    chatRoomView.connectCloseListener);
>
>        // Put the room UI on screen
>        addChild(chatRoomView);
>      }
>    }
> }
>
>
>
> package {
>    import flash.display.Sprite;
>    import flash.events.*;
>    import org.moock.unity.*;
>
>    public class ChatRoomView extends Sprite {
>      var room:URoom;
>
>      var status:Text;
>      var userlist:List;
>      var outField:TextArea;
>      var inField:TextInput;
>      var sendButton:Button
>
>      public function ChatRoomView (room:URoom) {
>        buildUI();
>      }
>
>      public function buildUI ():void {
>        status = new Text();
>        userlist = new List();
>        outField = new TextArea();
>        inField  = new TextInput();
>        sendButton = new Button();
>
>        addChild(status);
>        addChild(userlist);
>        addChild(outField);
>        addChild(inField);
>        addChild(sendButton);
>        // etc...
>
>        sendButton.addEventListener(Event.BUTTON_DOWN,
>                                    buttonDownListener);
>
>        status = "Initializing chat room...";
>      }
>
>      public function readyListener (e:URoomEvent):void {
>        join();
>        status = "Joining chat room...";
>      }
>
>      public function joinListener (e:URoomEvent):void {
>        status.text = "Chat room joined.";
>      }
>
>      public function addClientListener (e:URoomEvent):void {
>        // Insert into UI
>        userlist.add(getUserName(e.getClient()),
>                     e.getClient().getID());
>      }
>
>      public function buttonDownListener (e:Event):void {
>        sendMessage(Messages.CHAT,
>                    true,
>                    outField.text);
>      }
>
>      public function displayMessage (client:Client, msg:String):void {
>        inField.appendText(getUserName(client) + ": " + msg + "\n");
>      }
>
>      public function getUserName (client:Client):void {
>        var username:String = client.getAttribute(null, "username");
>        if (username == null) {
>          username = "User" + client.getID();
>        }
>        return username;
>      }
>
>      public function connectFailedListener (e:UConnectionEvent):void {
>        status.text = "Connection to Unity failed.";
>        disableUI();
>      }
>
>      public function disableUI ():void {
>        // Disable UI
>      }
>    }
> }
> ======
>
> note that the above code has never been compiled, but it represents
> conceptually how we see app development with Unity 3.
>
> colin
>
> Discussion list for Unity developers. wrote:
>> I'm on the edge of my seat awaiting any sign of a Unity 3 alpha/ 
>> beta :-)  Is
>> there any news yet?  Will there be any kind of requirements to be  
>> met to get
>> on the testing team?
>>
>> Sorry to be a bother, but I'm ready for even untested alpha versions!
>>
>> Chad
>> --
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