Discussion list for Unity developers.
unity-dev at moock.org
Sat Jun 30 16:51:33 CDT 2007
Wow wicked
I would love to Beta test too - been looking at smart fox server as
it has some AS3 stuff but I love Unity too much :D
what are you opinions on fox server?
just waiting for essential AS3 to land on my mat (amazon.co.uk a
little slow) and then I must get back into actionscript :D
Adam
-----------------------------------------------------
www.whasname.com
www.afcdons.net
http://meanwhile.beds.ac.uk
http://meanwhile.beds.ac.uk/meanwiki
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On 29 Jun 2007, at 03:18, Discussion list for Unity developers. wrote:
> we're working on it every day now. about a week ago I had an
> ActionScript 3 library that was working with the server at that
> time (in
> a "2.5" state.) but both Derek and I have now undertaken a substantial
> API overhaul. things are already drastically streamlined and full
> of new
> toys, but at this stage neither of us can compile :)
>
> we are hoping to be able to compile in a couple of weeks, and then
> we'll
> get into all the runtime testing. we would love to release a solid
> beta
> this summer, and we're making great progress, so it might just happen.
>
> to get you started thinking about the new api, here's a theoretical
> sample app i used to sketch out some basics...notice that UClient is
> gone! :)
>
> ======
> package {
> import flash.display.Sprite;
> import flash.events.*;
>
> public class UChat extends Sprite {
> var connection:UConnection;
> var chatRoom:URoom;
> var chatRoomView:ChatRoomView
>
> public function UChat () {
> connection = new UConnection();
> connection.addEventListener(UConnectionEvent.READY,
> readyListener);
> connection.open("localhost", 9100);
> }
>
> public function readyListener (e:UConnectionEvent) {
> // Make the chat room on the server (if necessary)
> chatRoom = connection.getRoomManager().createRoom(
> "simplechat.chat",
> true,
> true,
> 50);
>
> // Register for room events
> chatRoom.addEventListener(URoom.READY,
> chatRoomView.readyListener);
> chatRoom.addEventListener(URoom.JOIN,
> chatRoomView.joinListener);
> chatRoom.addEventListener(URoom.LEAVE,
> chatRoomView.leaveListener);
> chatRoom.addEventListener(URoom.ADD_CLIENT,
> chatRoomView.addClientListener);
> chatRoom.addEventListener(URoom.REMOVE_CLIENT,
> chatRoomView.removeClientListener);
> chatRoom.addEventListener(URoom.CLIENT_ATTR_CHANGE,
>
> chatRoomView.clientAttrChangeListener);
> chatRoom.addEventListener(URoom.ROOM_ERROR,
> chatRoomView.roomErrorListener);
>
> // Register for remote "displayMessage" invocations
> connection.getMessageManager().addMessageListener
> (Messages.CHAT,
>
> chatRoomView.displayChatMessage);
>
> // Register for connection events
> connection.addEventListener(UConnectionEvent.FAILED,
>
> chatRoomView.connectFailedListener);
> connection.addEventListener(UConnectionEvent.CLOSE,
> chatRoomView.connectCloseListener);
>
> // Put the room UI on screen
> addChild(chatRoomView);
> }
> }
> }
>
>
>
> package {
> import flash.display.Sprite;
> import flash.events.*;
> import org.moock.unity.*;
>
> public class ChatRoomView extends Sprite {
> var room:URoom;
>
> var status:Text;
> var userlist:List;
> var outField:TextArea;
> var inField:TextInput;
> var sendButton:Button
>
> public function ChatRoomView (room:URoom) {
> buildUI();
> }
>
> public function buildUI ():void {
> status = new Text();
> userlist = new List();
> outField = new TextArea();
> inField = new TextInput();
> sendButton = new Button();
>
> addChild(status);
> addChild(userlist);
> addChild(outField);
> addChild(inField);
> addChild(sendButton);
> // etc...
>
> sendButton.addEventListener(Event.BUTTON_DOWN,
> buttonDownListener);
>
> status = "Initializing chat room...";
> }
>
> public function readyListener (e:URoomEvent):void {
> join();
> status = "Joining chat room...";
> }
>
> public function joinListener (e:URoomEvent):void {
> status.text = "Chat room joined.";
> }
>
> public function addClientListener (e:URoomEvent):void {
> // Insert into UI
> userlist.add(getUserName(e.getClient()),
> e.getClient().getID());
> }
>
> public function buttonDownListener (e:Event):void {
> sendMessage(Messages.CHAT,
> true,
> outField.text);
> }
>
> public function displayMessage (client:Client, msg:String):void {
> inField.appendText(getUserName(client) + ": " + msg + "\n");
> }
>
> public function getUserName (client:Client):void {
> var username:String = client.getAttribute(null, "username");
> if (username == null) {
> username = "User" + client.getID();
> }
> return username;
> }
>
> public function connectFailedListener (e:UConnectionEvent):void {
> status.text = "Connection to Unity failed.";
> disableUI();
> }
>
> public function disableUI ():void {
> // Disable UI
> }
> }
> }
> ======
>
> note that the above code has never been compiled, but it represents
> conceptually how we see app development with Unity 3.
>
> colin
>
> Discussion list for Unity developers. wrote:
>> I'm on the edge of my seat awaiting any sign of a Unity 3 alpha/
>> beta :-) Is
>> there any news yet? Will there be any kind of requirements to be
>> met to get
>> on the testing team?
>>
>> Sorry to be a bother, but I'm ready for even untested alpha versions!
>>
>> Chad
>> --
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