||unity-dev|| Unity 3 Wishlist

Discussion list for Unity developers. unity-dev at moock.org
Mon Jun 11 03:51:02 CDT 2007


On 6/10/07, Discussion list for Unity developers. <unity-dev at moock.org>
wrote:
>
> On 6/10/07, Discussion list for Unity developers. <unity-dev at moock.org>
> wrote:
> >
> >
> > You could do this by creating your Custom Room :)
>
>
>
> True, I should have been a little more detailed.  I'd like the ability for
> the Unity Server to run a custom class without me having to call it each
> time.  So if a user is moving a game piece or something everytime a
> message
> comes in related to movement it would run a custom class on it's own, etc.
> Another example is in a card game where a user disconnects and it comes
> around to to their turn I'd like for the ability to check from the server
> if
> they are still connected or if not then send a message to the others that
> they disconnected and pull them from the game and make the adjustments to
> the other players UI, etc.  Hopefully I explained that a little better.
>
>
I do all of the above using the current Unity. We have a web-meeting app
using unity:
* Every time a user draws with a pen on the whiteboard, the flash-based
Whiteboard class sends a message to the Java-based Whiteboard class on the
server, which then sends it to all the other users
* When a user logs out, their name dissappears from everyone else's screen,
and they get a notification as well. This can easily be checked from the
server as well.

You can do quite advanced things if you are willing to write your own Java
code on the server.

-David R


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