Discussion list for Unity developers.
unity-dev at moock.org
Tue Jul 3 01:06:59 CDT 2007
hey adam,
i'm afraid i haven't looked deeply enough at smart fox to offer any
useful opinion.
watch for the beta announcement on this list. or if you want a
low-traffic alternative, join unity-news.
http://www.moock.org/mailman/listinfo/unity-news
colin
Discussion list for Unity developers. wrote:
> Wow wicked
>
> I would love to Beta test too - been looking at smart fox server as
> it has some AS3 stuff but I love Unity too much :D
> what are you opinions on fox server?
>
> just waiting for essential AS3 to land on my mat (amazon.co.uk a
> little slow) and then I must get back into actionscript :D
>
>
> Adam
> -----------------------------------------------------
> www.whasname.com
> www.afcdons.net
> http://meanwhile.beds.ac.uk
> http://meanwhile.beds.ac.uk/meanwiki
> -----------------------------------------------------
>
>
>
> On 29 Jun 2007, at 03:18, Discussion list for Unity developers. wrote:
>
>> we're working on it every day now. about a week ago I had an
>> ActionScript 3 library that was working with the server at that
>> time (in
>> a "2.5" state.) but both Derek and I have now undertaken a substantial
>> API overhaul. things are already drastically streamlined and full
>> of new
>> toys, but at this stage neither of us can compile :)
>>
>> we are hoping to be able to compile in a couple of weeks, and then
>> we'll
>> get into all the runtime testing. we would love to release a solid
>> beta
>> this summer, and we're making great progress, so it might just happen.
>>
>> to get you started thinking about the new api, here's a theoretical
>> sample app i used to sketch out some basics...notice that UClient is
>> gone! :)
>>
>> ======
>> package {
>> import flash.display.Sprite;
>> import flash.events.*;
>>
>> public class UChat extends Sprite {
>> var connection:UConnection;
>> var chatRoom:URoom;
>> var chatRoomView:ChatRoomView
>>
>> public function UChat () {
>> connection = new UConnection();
>> connection.addEventListener(UConnectionEvent.READY,
>> readyListener);
>> connection.open("localhost", 9100);
>> }
>>
>> public function readyListener (e:UConnectionEvent) {
>> // Make the chat room on the server (if necessary)
>> chatRoom = connection.getRoomManager().createRoom(
>> "simplechat.chat",
>> true,
>> true,
>> 50);
>>
>> // Register for room events
>> chatRoom.addEventListener(URoom.READY,
>> chatRoomView.readyListener);
>> chatRoom.addEventListener(URoom.JOIN,
>> chatRoomView.joinListener);
>> chatRoom.addEventListener(URoom.LEAVE,
>> chatRoomView.leaveListener);
>> chatRoom.addEventListener(URoom.ADD_CLIENT,
>> chatRoomView.addClientListener);
>> chatRoom.addEventListener(URoom.REMOVE_CLIENT,
>> chatRoomView.removeClientListener);
>> chatRoom.addEventListener(URoom.CLIENT_ATTR_CHANGE,
>>
>> chatRoomView.clientAttrChangeListener);
>> chatRoom.addEventListener(URoom.ROOM_ERROR,
>> chatRoomView.roomErrorListener);
>>
>> // Register for remote "displayMessage" invocations
>> connection.getMessageManager().addMessageListener
>> (Messages.CHAT,
>>
>> chatRoomView.displayChatMessage);
>>
>> // Register for connection events
>> connection.addEventListener(UConnectionEvent.FAILED,
>>
>> chatRoomView.connectFailedListener);
>> connection.addEventListener(UConnectionEvent.CLOSE,
>> chatRoomView.connectCloseListener);
>>
>> // Put the room UI on screen
>> addChild(chatRoomView);
>> }
>> }
>> }
>>
>>
>>
>> package {
>> import flash.display.Sprite;
>> import flash.events.*;
>> import org.moock.unity.*;
>>
>> public class ChatRoomView extends Sprite {
>> var room:URoom;
>>
>> var status:Text;
>> var userlist:List;
>> var outField:TextArea;
>> var inField:TextInput;
>> var sendButton:Button
>>
>> public function ChatRoomView (room:URoom) {
>> buildUI();
>> }
>>
>> public function buildUI ():void {
>> status = new Text();
>> userlist = new List();
>> outField = new TextArea();
>> inField = new TextInput();
>> sendButton = new Button();
>>
>> addChild(status);
>> addChild(userlist);
>> addChild(outField);
>> addChild(inField);
>> addChild(sendButton);
>> // etc...
>>
>> sendButton.addEventListener(Event.BUTTON_DOWN,
>> buttonDownListener);
>>
>> status = "Initializing chat room...";
>> }
>>
>> public function readyListener (e:URoomEvent):void {
>> join();
>> status = "Joining chat room...";
>> }
>>
>> public function joinListener (e:URoomEvent):void {
>> status.text = "Chat room joined.";
>> }
>>
>> public function addClientListener (e:URoomEvent):void {
>> // Insert into UI
>> userlist.add(getUserName(e.getClient()),
>> e.getClient().getID());
>> }
>>
>> public function buttonDownListener (e:Event):void {
>> sendMessage(Messages.CHAT,
>> true,
>> outField.text);
>> }
>>
>> public function displayMessage (client:Client, msg:String):void {
>> inField.appendText(getUserName(client) + ": " + msg + "\n");
>> }
>>
>> public function getUserName (client:Client):void {
>> var username:String = client.getAttribute(null, "username");
>> if (username == null) {
>> username = "User" + client.getID();
>> }
>> return username;
>> }
>>
>> public function connectFailedListener (e:UConnectionEvent):void {
>> status.text = "Connection to Unity failed.";
>> disableUI();
>> }
>>
>> public function disableUI ():void {
>> // Disable UI
>> }
>> }
>> }
>> ======
>>
>> note that the above code has never been compiled, but it represents
>> conceptually how we see app development with Unity 3.
>>
>> colin
>>
>> Discussion list for Unity developers. wrote:
>>> I'm on the edge of my seat awaiting any sign of a Unity 3 alpha/
>>> beta :-) Is
>>> there any news yet? Will there be any kind of requirements to be
>>> met to get
>>> on the testing team?
>>>
>>> Sorry to be a bother, but I'm ready for even untested alpha versions!
>>>
>>> Chad
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>
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