Discussion list for Unity developers.
unity-dev at moock.org
Wed Jan 17 16:04:44 CST 2007
Unity itself won't drop connections but sometimes network interruptions -- from spotty cable/dsl connections -- will lead to a socket dropping without throwing a detectable event. I've found it helpful to have clients send heartbeat signals to a lobby room during quiet periods to verify their connectivity and reconnect automatically if they don't get the heartbeat back. In theory, this shouldn't be necessary but it's a good sanity check. If you need more detail, let me know. -Ed. Discussion list for Unity developers. wrote: > Hi Colin, > > How long is the time out for a Unity Server to disconnect an inactive client? > In our game, the player logs on a game, and in between the game has to build some concept maps using a different application for about 4 minutes and then he is expected to come back. > Can it happen that if the Flash client is inactive for 4 minutes or so, it will get disconnected. > I have tested some and it did not disconnect; but I expect about 60 clients to connect to server and take a break for 4 minutes doing some other thing and then coming back to game. > > I am wondering if there are so many socket connections (60 of them), and they all are inactive for about 4 to 5 minutes, can some of them lose connection? > > Thanks for your advice. > Regards, > Girija > > > > --------------------------------- > The fish are biting. > Get more visitors on your site using Yahoo! Search Marketing. > -- > you're a unity-dev subscriber. to unsubscribe, visit www.moock.org/mailman/listinfo/unity-dev/ > > superb hosting for this list and moock.org is generously provided by Rackspace. See: http://www.rackspace.com/?supbid=moock > -- Ed Gulczynski Web Developer ed at wssource.com 212-479-1443