||unity-dev|| testing our server potential AND using PHP script to make admin requests

Discussion list for Unity developers. unity-dev at moock.org
Thu Feb 1 13:41:52 CST 2007


hi Rui,
i'm reposting your message. it was rejected by the list (probably due to 
an attachment).

=====================

Hello,



We’re developing a game using Unity2 and I’ve two different questions to
ask.



1/ Testing the potential of our server

I’ve run some test using the method listed here



http://www.moock.org/unity/loadtest/testclient.html



On two different servers (one ten time bigger than the other) but I’ve
always the same simultaneous client maximum (around 900 clients). My
question is, does this maximum depend on the machine that I use to launch
the test (a local machine a the office) or with the tested server?



I’ve tried to improve the memory maximum heap size (on the server or/and on
the testing machine) like 1024m 2000m etc, but nothing has changed (always
around 900 clients).

Is this a Unity thread limitation? When we launch unity can we allow above
900 clients to connect? Do we do something wrong? (our MAX_CLIENTS has no
value)



Have you another method of testing? Like using more than one testing machine
(as source for the message requests)?



2/ Using unity with PHP not Flash



I need to perform some action with a PHP script that would connect to Unity.

I think I’ve read something about it somewhere in the documentation in my
early research on unity but I can’t find it anymore …



Can someone indicate where I can find (in the documentation or somewhere
else) the process to connect an other application to unity and perform
command like: admin login and kick/ban actions? I suppose I’ve to connect
the PHP on the admin port and send the right series of messages but I prefer
to have the documentation in mind.



Thanks for your time, best regards,



Rui AVELINO


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