Discussion list for Unity developers.
unity-dev at moock.org
Thu Feb 1 13:41:52 CST 2007
hi Rui, i'm reposting your message. it was rejected by the list (probably due to an attachment). ===================== Hello, We’re developing a game using Unity2 and I’ve two different questions to ask. 1/ Testing the potential of our server I’ve run some test using the method listed here http://www.moock.org/unity/loadtest/testclient.html On two different servers (one ten time bigger than the other) but I’ve always the same simultaneous client maximum (around 900 clients). My question is, does this maximum depend on the machine that I use to launch the test (a local machine a the office) or with the tested server? I’ve tried to improve the memory maximum heap size (on the server or/and on the testing machine) like 1024m 2000m etc, but nothing has changed (always around 900 clients). Is this a Unity thread limitation? When we launch unity can we allow above 900 clients to connect? Do we do something wrong? (our MAX_CLIENTS has no value) Have you another method of testing? Like using more than one testing machine (as source for the message requests)? 2/ Using unity with PHP not Flash I need to perform some action with a PHP script that would connect to Unity. I think I’ve read something about it somewhere in the documentation in my early research on unity but I can’t find it anymore … Can someone indicate where I can find (in the documentation or somewhere else) the process to connect an other application to unity and perform command like: admin login and kick/ban actions? I suppose I’ve to connect the PHP on the admin port and send the right series of messages but I prefer to have the documentation in mind. Thanks for your time, best regards, Rui AVELINO