||unity-dev|| Client on server to host scripts

unity-dev@moock.org unity-dev@moock.org
Wed May 10 17:41:01 2006


Hi,
My department is looking into solutions for synchronous multi-user
physics simulations. I wonder if anyone has used the strategy I'm
thinking of in Unity.
I want to have some physics code running on the server and have the
clients have access to the data. Rather than creating a service in Java,
could I run a Flash client on the server to run the physics model in
ActionScript? I know Java would run faster, but I'm more interested in
rapid prototyping than performance for now.
Thanks,
-Terry Schubring
Learning Technologies, CCE, UofMN