||unity-dev|| shutdown started
unity-dev@moock.org
unity-dev@moock.org
Tue Feb 21 20:21:01 2006
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Hi,
I am creating rooms on server using createRoomOnServer() call and passing
dieOnEmpty parameter to false.
For some reason, I see that the client code is receiving onRemoveRoom call in a namespaceListener and so the client is unable to access the room vie RoomManager.getRoom(roomID) call. But from server log I don't see any sign of the
room having been removed on server.
When I create it on server, it always comes back with ROOM_EXISTS.
How do I resolve this problem.
Your help is much appreciated.
Thanks,
GM
unity-dev-admin@moock.org wrote:
To: unity-dev@moock.org
From: unity-dev-admin@moock.org
Subject: ||unity-dev|| shutdown started
Date: Fri, 17 Feb 2006 12:09:34 -0800 (PST)
Hi ,
I create a room on server using a call as follows
getRoomManager().createRoomOnServer() call.
Some times I see that some of the rooms shutdown is being initiated.
DEBUG: Room 'gameshow.topic.Fever.pro.round3.chat.mainLobby' shutdown started.
DEBUG: Dereferencing room resources.
Why are rooms being shutdown even though I have passed argument Not to Die on Empty?
Thanks,
GM
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<div>Hi,</div> <div> </div> <div>I am creating rooms on server using createRoomOnServer() call and passing</div> <div>dieOnEmpty parameter to false. </div> <div> </div> <div>For some reason, I see that the client code is receiving onRemoveRoom call in a namespaceListener and so the client is unable to access the room vie RoomManager.getRoom(roomID) call. But from server log I don't see any sign of the</div> <div>room having been removed on server. </div> <div>When I create it on server, it always comes back with ROOM_EXISTS.</div> <div> </div> <div>How do I resolve this problem.</div> <div>Your help is much appreciated.</div> <div>Thanks,</div> <div>GM</div> <div> </div> <div> </div> <div><BR><B><I>unity-dev-admin@moock.org</I></B> wrote:</div> <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">To: unity-dev@moock.org<BR>From: unity-dev-admin@moock.org<BR>Subject: ||unity-dev||
shutdown started<BR>Date: Fri, 17 Feb 2006 12:09:34 -0800 (PST)<BR><BR> <DIV>Hi ,</DIV> <DIV> </DIV> <DIV>I create a room on server using a call as follows</DIV> <DIV> </DIV> <DIV>getRoomManager().createRoomOnServer() call.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Some times I see that some of the rooms shutdown is being initiated.</DIV> <DIV> </DIV> <DIV>DEBUG: Room 'gameshow.topic.Fever.pro.round3.chat.mainLobby' shutdown started.<BR>DEBUG: Dereferencing room resources.</DIV> <DIV> </DIV> <DIV>Why are rooms being shutdown even though I have passed argument Not to Die on Empty?</DIV> <DIV> </DIV> <DIV>Thanks,</DIV> <DIV>GM</DIV> <div> <HR SIZE=1> Brings words and photos together (easily) with<BR><A href="http://us.rd.yahoo.com/mail_us/taglines/PMall/*http://photomail.mail.yahoo.com">PhotoMail </A>- it's free and works with Yahoo! Mail.</BLOCKQUOTE><BR><p>
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