||unity-dev|| weird behavior in UPCRoom

unity-dev@moock.org unity-dev@moock.org
Tue Apr 4 16:57:01 2006


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ok, I found it, shame on me, that's due to flood security settings. ^^

Just a suggestion, would be cool to have a mode to log flooded messages =
for debugging purposes.

francis
  ----- Original Message -----=20
  From: unity-dev-admin@moock.org=20
  To: unity-dev@moock.org=20
  Sent: Tuesday, April 04, 2006 6:16 PM
  Subject: Re: ||unity-dev|| weird behavior in UPCRoom


  Here's the upc message sent by each client (displayed in my client =
logger):
  =
<UPC><ROOMID>periscope.main.room1_2</ROOMID><METH>gameViewIsReady</METH><=
/UPC>

  It's sent twice at the same time, once for each client.
  Sometimes (when the bug occurs), only the second client message is =
executed. The other one doesn't even trigger :
  public void onReceiveMessage(Message message)

  Any idea or suggestion would be welcome!

  thanks,

  francis
    ----- Original Message -----=20
    From: unity-dev-admin@moock.org=20
    To: unity-dev@moock.org=20
    Sent: Tuesday, April 04, 2006 5:33 PM
    Subject: ||unity-dev|| weird behavior in UPCRoom


    Hello !

    Sometimes,=20
    public void handleMessage(UPCMessage upcMessage, Message message)=20
    is not executed in a room instance which extends UPCRoom.

    in my Application model, each client sends a message to tell the =
server they're ready.
    sometimes, one of the client sends the message (the same manner as =
the others did) and the room instance acts like if it didn't receive.

    I see in my client log that the message has truly been sent with =
valid data but I can't see in server log handleMessage() execution.

    could anyone report any reason which could stop this method =
invocation?
    thanks for your lights in advance!

    francis
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<DIV><FONT face=3DArial size=3D2>ok, I found it, shame on me, that's due =
to flood=20
security settings. ^^</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Just a suggestion, would be cool to =
have a mode to=20
log flooded messages for debugging purposes.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>francis</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Dunity-dev-admin@moock.org=20
  =
href=3D"mailto:unity-dev-admin@moock.org">unity-dev-admin@moock.org</A> =
</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Dunity-dev@moock.org=20
  href=3D"mailto:unity-dev@moock.org">unity-dev@moock.org</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, April 04, 2006 =
6:16=20
  PM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: ||unity-dev|| =
weird behavior=20
  in UPCRoom</DIV>
  <DIV><BR></DIV>
  <DIV><FONT face=3DArial size=3D2>Here's the upc message sent by each=20
  client&nbsp;(displayed in my client logger):</FONT></DIV>
  <DIV><FONT face=3DArial=20
  =
size=3D2>&lt;UPC&gt;&lt;ROOMID&gt;periscope.main.room1_2&lt;/ROOMID&gt;&l=
t;METH&gt;gameViewIsReady&lt;/METH&gt;&lt;/UPC&gt;</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>It's sent twice at the same time, =
once for each=20
  client.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>Sometimes (when the bug occurs), only =
the second=20
  client message is executed. The&nbsp;other one doesn't even trigger=20
  :</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2>public void onReceiveMessage(Message=20
  message)</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Any idea or suggestion&nbsp;would be=20
  welcome!</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>thanks,</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>francis</FONT></DIV>
  <BLOCKQUOTE dir=3Dltr=20
  style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
    <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
    <DIV=20
    style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
    <A title=3Dunity-dev-admin@moock.org=20
    =
href=3D"mailto:unity-dev-admin@moock.org">unity-dev-admin@moock.org</A> =
</DIV>
    <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Dunity-dev@moock.org=20
    href=3D"mailto:unity-dev@moock.org">unity-dev@moock.org</A> </DIV>
    <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, April 04, 2006 =
5:33=20
    PM</DIV>
    <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> ||unity-dev|| weird =
behavior=20
    in UPCRoom</DIV>
    <DIV><BR></DIV>
    <DIV><FONT face=3DArial size=3D2>Hello !</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Sometimes, </FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>public void =
handleMessage(UPCMessage=20
    upcMessage, Message message) </FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>is not executed in a room instance =
which=20
    extends UPCRoom.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>in my Application model, each =
client sends a=20
    message to tell the server they're ready.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>sometimes, one of the client sends =
the message=20
    (the same manner as the others did) and the room instance acts like =
if it=20
    didn't receive.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>I see in my client log that the =
message has=20
    truly been sent with valid data but I can't see in server log=20
    handleMessage() execution.</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial =
size=3D2>could&nbsp;anyone&nbsp;report&nbsp;any reason=20
    which could stop this method invocation?</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2>thanks for your lights in =
advance!</FONT></DIV>
    <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
    <DIV><FONT face=3DArial=20
size=3D2>francis</FONT></DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>

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