||unity-dev|| weird behavior in UPCRoom
unity-dev@moock.org
unity-dev@moock.org
Tue Apr 4 16:57:01 2006
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ok, I found it, shame on me, that's due to flood security settings. ^^
Just a suggestion, would be cool to have a mode to log flooded messages =
for debugging purposes.
francis
----- Original Message -----=20
From: unity-dev-admin@moock.org=20
To: unity-dev@moock.org=20
Sent: Tuesday, April 04, 2006 6:16 PM
Subject: Re: ||unity-dev|| weird behavior in UPCRoom
Here's the upc message sent by each client (displayed in my client =
logger):
=
<UPC><ROOMID>periscope.main.room1_2</ROOMID><METH>gameViewIsReady</METH><=
/UPC>
It's sent twice at the same time, once for each client.
Sometimes (when the bug occurs), only the second client message is =
executed. The other one doesn't even trigger :
public void onReceiveMessage(Message message)
Any idea or suggestion would be welcome!
thanks,
francis
----- Original Message -----=20
From: unity-dev-admin@moock.org=20
To: unity-dev@moock.org=20
Sent: Tuesday, April 04, 2006 5:33 PM
Subject: ||unity-dev|| weird behavior in UPCRoom
Hello !
Sometimes,=20
public void handleMessage(UPCMessage upcMessage, Message message)=20
is not executed in a room instance which extends UPCRoom.
in my Application model, each client sends a message to tell the =
server they're ready.
sometimes, one of the client sends the message (the same manner as =
the others did) and the room instance acts like if it didn't receive.
I see in my client log that the message has truly been sent with =
valid data but I can't see in server log handleMessage() execution.
could anyone report any reason which could stop this method =
invocation?
thanks for your lights in advance!
francis
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<DIV><FONT face=3DArial size=3D2>ok, I found it, shame on me, that's due =
to flood=20
security settings. ^^</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Just a suggestion, would be cool to =
have a mode to=20
log flooded messages for debugging purposes.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>francis</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
<A title=3Dunity-dev-admin@moock.org=20
=
href=3D"mailto:unity-dev-admin@moock.org">unity-dev-admin@moock.org</A> =
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Dunity-dev@moock.org=20
href=3D"mailto:unity-dev@moock.org">unity-dev@moock.org</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, April 04, 2006 =
6:16=20
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: ||unity-dev|| =
weird behavior=20
in UPCRoom</DIV>
<DIV><BR></DIV>
<DIV><FONT face=3DArial size=3D2>Here's the upc message sent by each=20
client (displayed in my client logger):</FONT></DIV>
<DIV><FONT face=3DArial=20
=
size=3D2><UPC><ROOMID>periscope.main.room1_2</ROOMID>&l=
t;METH>gameViewIsReady</METH></UPC></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>It's sent twice at the same time, =
once for each=20
client.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Sometimes (when the bug occurs), only =
the second=20
client message is executed. The other one doesn't even trigger=20
:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>public void onReceiveMessage(Message=20
message)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Any idea or suggestion would be=20
welcome!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>thanks,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>francis</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
<A title=3Dunity-dev-admin@moock.org=20
=
href=3D"mailto:unity-dev-admin@moock.org">unity-dev-admin@moock.org</A> =
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Dunity-dev@moock.org=20
href=3D"mailto:unity-dev@moock.org">unity-dev@moock.org</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, April 04, 2006 =
5:33=20
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> ||unity-dev|| weird =
behavior=20
in UPCRoom</DIV>
<DIV><BR></DIV>
<DIV><FONT face=3DArial size=3D2>Hello !</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Sometimes, </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>public void =
handleMessage(UPCMessage=20
upcMessage, Message message) </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>is not executed in a room instance =
which=20
extends UPCRoom.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>in my Application model, each =
client sends a=20
message to tell the server they're ready.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>sometimes, one of the client sends =
the message=20
(the same manner as the others did) and the room instance acts like =
if it=20
didn't receive.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I see in my client log that the =
message has=20
truly been sent with valid data but I can't see in server log=20
handleMessage() execution.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial =
size=3D2>could anyone report any reason=20
which could stop this method invocation?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>thanks for your lights in =
advance!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial=20
size=3D2>francis</FONT></DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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