||moock-updates|| Announcing "Essential ActionScript 2.0"

colin@moock.org colin@moock.org
Mon Jun 14 16:53:00 2004


greetings moock-updates subscriber, you're looking well today. pardon the
interruption, but i have a wee announcement to make.

ahem...

--

"Essential ActionScript 2.0" (EAS2), my next book, is shipping this friday,
june 18! (w00t.) the book covers actionscript 2.0 and object-oriented
programming in great depth over 550 pages.

preorder eas2
    >> united states
    http://www.amazon.com/exec/obidos/ASIN/0596006527/ref=nosim/moockorg
    >> canada
    http://www.amazon.ca/exec/obidos/ASIN/0596006527/moockorg-20
    >> europe

http://www.amazon.co.uk/exec/obidos/ASIN/0596006527/ref=nosim/moockorg-21
       ( * i earn a commission if you order through these links...thanks!)

sample chapters
    >> chapter 2, object-oriented actionscript
    http://www.macromedia.com/devnet/mx/flash/articles/as2_moock.html
    >> chapter 6 excerpt: composition versus inheritance
    http://moock.org/eas2/compositionVSinheritance.html

eas2 vs asdg2
    learn how EAS2 differs from my last book, ASDG2 here:
    http://moock.org/eas2/eas2VSasdg.html

reviews
    read a few early reviews here:
    http://moock.org/eas2/reviews.html

support site
    visit the book site here:
    http://moock.org/eas2/

=======================================
all about eas2 (the official o'reilly description)
=======================================
~ from http://www.oreilly.com/catalog/0596006527/desc.html

In September 2003, Macromedia released Flash MX 2004, and with it,
ActionScript 2.0, a dramatically improved version of Flash's programming
language. ActionScript 2.0 introduces a formal object-oriented programming
syntax and methodology for creating Flash applications. From a developer's
perspective, the new OOP-based techniques in ActionScript 2.0 make
applications more natural to plan and conceptualize, more stable, more
reusable across projects, easier to maintain, change, and expand upon, and
much more. In short, they enhance the entire development process.

In Essential ActionScript 2.0, bestselling author Colin Moock--one of the
most universally respected developers in the Flash community--covers
everything you'll need to know about the new ActionScript language and its
methodologies for producing movies, animation, and applications on the web.
Moock guides readers through this important new territory with his trademark
easy-to-understand style and expertise. Moock's goal throughout the book is
not just to get you to use object-oriented programming in your daily Flash
work: he wants you to reap the benefits of OOP; he wants you to understand
ActionScript 2.0 completely. And without question, Moock is the author who
can make this happen.

Essential ActionScript 2.0 begins with a tour of the language, including the
fundamentals of object-oriented concepts, syntax, and usage. Those who are
new to OOP will learn the basics and how to apply their understanding. Those
who are familiar with OOP will leverage their prior experience to learn
about Flash-based OOP. The next part of the book shows how to structure
entire applications with ActionScript 2.0, teaching you best practices and
techniques to build scalable, extensible, stable apps. Next, you'll explore
a variety of approaches to various programming situations by applying
object-oriented programming strategies, known as design patterns, to Flash.

Experienced Flash developers and programmers coming from other languages
will enjoy the sheer depth of Moocks's coverage and expertise in Essential
ActionScript 2.0. Novice programmers will appreciate the frequent,
low-jargon explanations that are often glossed over by advanced programming
books. As usual, Moock guarantees quality and accuracy by working closely
with Macromedia Flash engineers, including Rebecca Sun, lead developer of
ActionScript 2.0.

Whether you're ready to make the move to ActionScript 2.0 now or simply
assessing it for the future, you'll find everything you need to know within
this book. Essential ActionScript 2.0 is the one book every ActionScript
coder must own.

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thanks for your time. let me know if you have any questions!
colin