chafic kazoun has just published an article on ultrashock that explains some of the core concepts in the flash mx 2004 "v2" component architecture. if you've ever thought to yourself, "gee i'd like to build a component," then you should read chafic's new article:
http://www.ultrashock.com/tutorials/flashmx2004/v2a-01.php
also read his older article on v2 component development (actually you should probably read this one first):
http://www.ultrashock.com/tutorials/flashmx2004/components.php
honestly i just can't help but feel that creating a v2-based component is awkward and hacky. maybe it's just a necessary evil of developing sophisticated ui widgets in a frame-based tool that used to be used for animation, but i still wish the whole process was cleaner. makes me wonder if macromedia will introduce yaca ("yet another component architecture") in the next version of flash. hopefully if they did, it would be a refinement rather than a complete reimplementation. there's actually quite a lot of good stuff in the v2 architecture if you're prepared to weed through the awkward aspects...
Posted by moock at May 7, 2004 12:00 PM