while writing Unity apps lately i got very sick of using SharedObject to store user preferences to disk. so i wrapped the SharedObject class in a custom class, LocalData. i now use it for all my work.
here's what it looks like to save and load data via LocalData:
LocalData.save("userDetails", "username", "Colin");
var uname:Object = LocalData.load("userDetails", "username");
what a relief.
>> read about and download LocalData here
Posted by moock at April 21, 2004 01:56 PM