Unity 2, moock.org's multiuser application development kit, is now in public beta. This latest version features database hooks for storing per-client and per-room information across sessions. Easily register users, log in users, and store their information across sessions. Download the latest beta here | Read about Unity 2 and view samples here | View Unity 2 client and server documentation here.
Posted by moock at July 30, 2003 11:11 PMUnity 2 will not ship with simulated HTTP-proxy support. We'll consider adding it post launch. A full feature list will be posted when we launch. For now, you can see most of the new features in Unity 2 here: http://moock.org/unity/harmony/, and by reading the documentation.
Posted by: colin at July 31, 2003 10:45 AMI've tried to figure out what was new in version 2, but I got blown of with too many enhancements to mention. You wanna sell the thing or not? ;-)
I'm looking for a specific feature. I use socketbased tools for chats and I noticed that odd traffic is coming by between 15:00u and 17:00u (sorry boss).
These visitors land on the website, but never chat. Guess what, they're behind a firewall. I would like to have a chat that runs through HTTP. Yeah, yeah, I know too much overhead, no end-of connection detected, blablabla.
I'm really not interested in stories about loads, etc. Only, if it is technically possible with Unity. Like to hear from you. Thanks!
Posted by: Jan at July 31, 2003 05:31 AM